Simple suggestion. Step 1: completely remove the current "Hold the Line". It's an absolute waste of a turn that AI will spam in any situation. Just... get rid of it.
Hold the Line (New)
[Unique]
The first time an ally is defeated, Finn taunts and gains tenacity up for 2 turns. If the ally was resistance, grant all allies tenacity up for 2 turns. In addition, each time an ally is defeated, there is a (X)% chance to expose a random enemy for 2 turns.
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Seeing as almost every post in general discussion is usually about a character, for example "Rey is OP," or "Suggestion for Old Ben" I would say that this post can stay in general discussion.
As for the OP, I would agree that Finn certainly needs a buff. When us forum users were asked to explain which characters were underperforming and why, Finn was the only toon I mentioned. I would agree that Finn's hold the line special should be replaced with a better unique, but I don't know if tenacity is the right thing. Most resistance toons needs potency, except rey, whom tenacity would benefit. Either way, I like the idea.
@ClifPaul3 yeah, when I was thinking of which buff(s) to add to hold the line I considered it thematically as well as in terms of synergies. "Hold the Line" sounds like a purely defensive move, and as a tank I wanted him to have a little extra damage and status effect mitigation, and potency up seems like the offensive flip side to tenacity up. as far as resistance synergy goes, Rey banks 25% of her damage on keeping clear of status effects, Poe heals himself each time he resists an effect, and most of the other members of resistance already have high tenacity/res as a result of their gear.
if this change went through I wouldn't worry about potency because Poe would be my leader in an instant