I think it would make the game much more interesting if defense played a more prominent roll in damage calculations. Then toons that give defense buffs/debuffs would be more useful and make gameplay a little more diverse. For example, I would imagine that if you gave an opponent defense down, it would behave in a similar way as giving all your toons an offense up buff when attacking that target. Or if you give your team defense up, it would be similar to giving the oposing team offense down. Then people might actually want to use RGs special, and it would make ima gun di more useful. Right now, offense buffs/debuffs are way more useful than defense ones and it makes the game more boring.
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Replies
DU: 15% reduced damage taken
DD: 15% increased damage taken
Edit:
This would also make Chewwy a much better leader. Everyone procing 15% damage reduction buffs means the ENTIRE team is tankier as a whole. It would make other characters (like RG) better since he can provide a useful benefit as well. Right now? Popping def up on RG is a waste of a turn when you could be stunning.
Right now defense is meaningless