Commander Cody
(With Phase II helmet)
Light Side
Clone
Basic Ability:
Deal Physical Damage to target enemy. This attack deals 5% more damage for every living Clone in the team.
Special Ability:
Dispell all negative status effects from one random ally. Each ally gains 10% Turn Meter for each effect dispelled this way. If no ally has a negative status effect, all allies gain Offense Up for 1 Turn.
Unique Ability:
Whenever any ally is defeated, all remaining allies revover 5% of Cody's Max Health.
Leader Ability:
Whenever an ally attacks, they have a 16% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is a Clone.
What do you think? Would this be a good addition to the game? Is this concept of Cody too weak/strong?
0
Replies
1) Special Ability: "Back in the Fight" healing ability similar to the Stormtrooper Commander (just use the same animation). Cody heals all group heals at a level and cool down similar to Jedi Consular. Omega level gives a 30% chance to resurrect Clone characters and 15% non-clones. Logic is that Rex already has a pretty powerful dispel and the only role the Clone team doesn't have is a burst heal to augment the regen they can get from Echo.
2) Second Special Ability: "Tactical Opportunity" grenade AOE that does light damage, however, has a big critical damage jump and high potency "Slow" and "Defense Down" chance for targets. Omega adds a chance to stun. Logic...gives a group debuff capability to the clone squad.
2) Leader ability: "Coordinated Attack" basically take your proposed leader ability and make it equal to Phasma's level (20% chance for assist, 15% less dmg for assisting attacker). Omega level adds 10% TM to Cody and assisting attacker if assist activates and Clones get 15% more damage. Logic...puts light / dark side characters on even footing and makes Cody an equally valuable Clone Leader Option as Rex.
Your proposed Basic and Unique abilities are pretty solid and with the proposed adjustments that would be a character I would be very keen to get in my clone squad.
Just my opinion.
Here are my suggestians:
CC-2224 "Commander Cody'
Health: roughly 15,000
speed: 145
class: support, attacker
Basic: "Veteran Aim" deal no physical damage, but instead deal 15% of targets health as damage, omega upgrade: clone allies gain speed up if this attack kills.
Special: "Commander's Intuition" all allies gain 50% turn meter and Clone allies gain 10% protection for each living ally.
Leader: "Leader of the 501st Legion" All Allies gain 15 speed Omega: Clone allies gain 100% life steal on enemies that have a buff.
Passive: "No man left behind" Cody has a 15% chance to revive a random ally with 10% health, 10% chance to revive a clone ally with 50% health and a 5% chance to revive a clone ally with 100% health (he can only revive one character). Omega: Cody has +10% defense for each living ally.
This will allow Cody to be a mildly potent attacker while still fulfilling a support role as a the Commander he is. He could also be the only speed boosting leader that works with all allies rather than a group. This shows that you can use him with other heroes but you wouldn't be able to take full advantage of him without clones.