This post is for all that use, and all that battle against the (dare I say it) mighty Teebo. I sort of understand why the devs are taking the position of "we'll take a look at Teebo" approach since he's a F2P toon...but at this point, can anyone argue his extreme value?
So if all the Teebo bugs were fixed, how would it help ir hurt you (if battling against)?
Would it significant affect your Raid dmg? Would you avoid Teebo teams in arena? Would your Arena position be better defended?
And by bugs I mean:
1) Teebo comes out of stealth too early (WAY)
2) Tee lead nullifies Taunt
3) Bring Low doesn't always remove positive enemy buffs, e.g. Dooku lead Offense Up stays on a miss, Savage Opress D & O Up, etc.
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Keep dreaming buddy I'll keep stomping teebo leads with no problem bug fixes or not.
Try it for yourself. You'll see it immediately.
Teebo grants 55% chance to stealth any toon at the beginning of their turn. Any toon in taunt mode (that triggers the stealth) immediately loses taunt in favor of stealth. So imagine you just triggered ST Han taunt, or that RG just saved another toon's bacon by initiating taunt. Then that toon, on their next turn, goes into stealth and the taunt is lost. All of a sudden, enemy Rey, QGJ and Daka are raining heII on your best toon and you're sitting there saying "Double U, Tee Eff, just happened"!?! (Sorry filter)
That's pretty much how.
Alritey. Never really noticed. Have a hard enough time keeping track of who is stealthed and who is stunned when I run my stun team. I'll pay attention to it when next I battle the wee furball.
#2 You call it a bug, could also be working as intended. Stealth>taunt is not an uncommon design choice.
#3 His dispel works (I havnt seen it bug for a very long time atleast). Your two examples is because you dont missed the timing changes.
Now:
Dooku lead: He dispels, but because its a dodge the offense up gets reapplied.
Savage: He dispels (same as Qui-G), but then the buffs get reapplied.
They changed the order for what triggers first a while back, now dispels happen before damage/hit - Most noticeable with retribution, earlier you would dispel and get counterattacked, but now you dont.
Stealth overriding taunt is another annoyance but a design flaw rather than a bug. In any case it should be changed so taunt can never be removed by stealth because otherwise what's the point?
No the stealth icon disappears but the character still has the stealth appearance.
Its not a bug. How can any hero be still taunting once he disappears?
The only bug is #1 - Teebo can leave stealth too early if his leadership procs while he is still stealthed.
But even with this bug he is top raid leader. With proper team he can easily solo T6 p1 and score well over 2M in T6 p2 and p3. He can also solo T7 p1 with some luck. Im pretty sure that perfect Teebo team (Teebo, Elder, Scout, QGJ, Phasma) could solo the whole T5 raid.
As for arena, I doubt Teebo would ever be usefull leader, even if his leadership bug were fixed. Its fun team to play, but you cant relly on stealth. Most of the current meta teams would have no issues with destroying any team lead by Teebo.
I've learned to look for the icon and not the actual stealth. That's after I kept wondering why I got no tm reduction and no resist.