An idea to Rework Boba

RJ__Brando
1500 posts Moderator
It's a small tweak, but could be effective. I'm proposing you change his leadership to:

Scoundrel allies gain 50% critical damage and 20% turn meter on critical hit, other allies gain half that amount.

It's a fair trade off that would not only fix him, but help all the extremely slow scoundrels.

Food for thought @EA_Jesse

Replies

  • LaLiam
    1589 posts Member
    Options
    I would actually farm him if this happened... We can dream. Phasma/Han/Lando in there too. Maybe Chewie for nostalgia.
    {RotE}
  • Options
    His omega leader ability adds 10% ceit chance so he seems alright
  • RJ__Brando
    1500 posts Moderator
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    MidgieSWAG wrote: »
    His omega leader ability adds 10% ceit chance so he seems alright

    This doesn't fix how slow he and every other scoundrel seems to be. What I'm proposing is take a page out of HKs book and narrow his lead towards scoundrels and replace crit chance for turn meter gain.
  • Duckoo
    279 posts Member
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    RJ__Brando wrote: »
    It's a small tweak, but could be effective. I'm proposing you change his leadership to:

    Scoundrel allies gain 50% critical damage and 20% turn meter on critical hit, other allies gain half that amount.

    It's a fair trade off that would not only fix him, but help all the extremely slow scoundrels.

    Food for thought @EA_Jesse

    I'd still use cad over this if cad worked.

    Now if it was critical chance/ damage and this then I might consider boba.
  • RJ__Brando
    1500 posts Moderator
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    Duckoo wrote: »
    RJ__Brando wrote: »
    It's a small tweak, but could be effective. I'm proposing you change his leadership to:

    Scoundrel allies gain 50% critical damage and 20% turn meter on critical hit, other allies gain half that amount.

    It's a fair trade off that would not only fix him, but help all the extremely slow scoundrels.

    Food for thought @EA_Jesse

    I'd still use cad over this if cad worked.

    Now if it was critical chance/ damage and this then I might consider boba.

    True...but it's a different strategy all together.
  • medetec
    1571 posts Member
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    I dunno, compared to HK, Boba giving 25% crit chance, 25% crit damage and 25% turn meter on crit would put him in a similar place.

    I'm of the opinion the HK is already borderline game breaking though so I'm not sure how I feel about this. Limits design space, you can never give a droid TM on basic without just ending it all, and you cant really make a fast droid either.
  • RJ__Brando
    1500 posts Moderator
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    medetec wrote: »
    I dunno, compared to HK, Boba giving 25% crit chance, 25% crit damage and 25% turn meter on crit would put him in a similar place.

    I'm of the opinion the HK is already borderline game breaking though so I'm not sure how I feel about this. Limits design space, you can never give a droid TM on basic without just ending it all, and you cant really make a fast droid either.

    That's why I tamed down the turn meter (similar to Chirpas) and maintained the CD he already had.
  • RJ__Brando
    1500 posts Moderator
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    @CG_Conduit23 thoughts??
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