Other EA games have a panel of actual players that play the game that they consult before rolling out changes. Perhaps something similar is needed here? Discuss.
Absolutely. This game is spiraling out of control with "fix" after "fix", with seemingly little consideration as to how it impacts the various stakeholders.
The more they break the game the more people spend. You would think the precrafting debacle combined with the insanely bad raid reward system would cause people to stop spending, but instead they put scanners in shipments for $10 and somehow convince people that the solution to the horrible system is to spend money.
The more they break the game the more people spend. You would think the precrafting debacle combined with the insanely bad raid reward system would cause people to stop spending, but instead they put scanners in shipments for $10 and somehow convince people that the solution to the horrible system is to spend money.
It always made me wonder if developers in certain fields intentionally broke aspects of the programs; just so they can force community feedback, fix the problem, and are made to look as though they listen to the customers. This of course builds confidence and good faith in the consumer, making them more likely to conduct favorable actions in the future.
Granted, it's always easier to give more to people than to take away. So starting off harsh gives them more room to ease up later, rather than make everything easy from the start, realize it's took easy, then implement restrictions.
That's a conspiracy theory of course, but my suspicions date back to the early days of Android Rooting mods.
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Make Zader Great Again!
Yep
It always made me wonder if developers in certain fields intentionally broke aspects of the programs; just so they can force community feedback, fix the problem, and are made to look as though they listen to the customers. This of course builds confidence and good faith in the consumer, making them more likely to conduct favorable actions in the future.
Granted, it's always easier to give more to people than to take away. So starting off harsh gives them more room to ease up later, rather than make everything easy from the start, realize it's took easy, then implement restrictions.
That's a conspiracy theory of course, but my suspicions date back to the early days of Android Rooting mods.