Why is Old Ben a tank when his unique makes him the perfect anti-tank.
Correct me if I am wrong, but the definition of a tank in terms of this game are to absorb the blows meant for weaker targets. Well luckily for Old Ben his unique ensures he is the last to fall in every situation, but the raid.
It blows my mind how the A.I. in the arena & GW ALWAYS save him for last. Usually he still has full health and shield while all 4 other squad members have fallen.
His special when it applys does soften the enemy team a bit and his extreme health are nice, but his unique always ensures he is the last to fall
Suggestion : )
So much wasted potential with Old Ben : ( With Force Mind Control, Ben could afflict the entire team with "possession, or "controlled" with a 75% chance to force enemy to target them, but only a 25% chance on other jedi.Ben taunting himself makes him so plain and still an easy target for everyone using Qui Gon jin. A lot less are prepared to deal with a "reverse taunt".
Old Ben's most pointless move as tank for 4 turns is the basic that gives dodge up. how about moving the turn meter reduction from special to a less intense TM reduction on basic maybe 40% chance to remove 30% turn meter? And throw in a 85% chance to inflict tenacity&evasion down and voila an actually viable Old ben!
What do you all think? What need to change/improve
TLDR: If you are looking for a "tank" that guarantees the rest of the squad will be attacked before he is even noticed, then choose Old Ben today!
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Replies
arena is more varied in terms of lead than I've ever seen and that is a good thing imo ... The payoff you take for an overly powerful lead is he hits like a wet lettuce
CG Logic: Why would we complain about him not being killed easily?
I suspect his previous incarnation was geared, tiered just enough to unlock his "Strike me down" and then he was placed in the tank slot like a ticking bomb, big strike massive buff, return an AOE all dead, next.
Being a tank means having a high health pool and has nothing to do with having a taunt. In gaming tanks generally fall on the spectrum going from protection tank to disruption tank.
A protection tank makes enemies focus on them via a taunt and soaks up the damage to allow low health team members be effective. RG is the best example because he taunts when your team members get low and keeps them alive longer.
A disruption tank hinders what enemy are doing but because of the high health pool not worth taking out initially. This is where old Ben shines. You don't want to kill him because he will buff his allies, but his mind tricks gives an AOE TM reduction, Ability block, and offense down. Him as a leader gives evasion so the entire team dodges attacks and disrupts the combo's other teams are trying to do.
Hahaha this pretty much!
edit: letting the leader ability end when the leader is defeated, that would be intresting
Yep and this is why OP actually has a point, but comeon...you can't buff Ben, no way!!