I enjoy fighting a hard team in the Galactic War. A least the last node should be a challenge.
However, when the challenge is impossible to beat (mathematically impossible I meant) then it is not fun.
I am not a whale, but I do spend 30-40$ per month in this game. I have a decent roster. It has been 2 days since the Mod's debacle and I just found team on the Galactic War that I can not beat. That team has a Rey fully mod (6 stars mods). 46k Protection, 20k HP, 5600 Attack, 192 speed, etc.. She was hitting my characters for 40k each, and I have 21 7stars characters, including 3 with gear X. the rest of the team was equally geared. QGJ, Phasma (leader), GS, and Old DAKA (biggest pain).
I used my full roster trying to kill Daka, and I accomplished my goal! But, I couldn't finish the rest of the team, as they were out of my league.
My question is;
Will I have to face a similar team tomorrow? or the day after tomorrow?
Mods came to hurt this game in a way that may push people away.
Omega ability was a way to make some characters overpower, and you guys allowed only 1 per day. Mods are 40 times more powerful and you allowed unlimited amount of them.
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EA think that we have 24 hours day to play?
no moro money
I don't mind the mod idea but it's super out of balance: a juiced up level 6 modded Rey destroys my level 1 maxed modded Rey.
Maybe mods should not be part of the GW or Arena until something is figured out.
I like playing with different characters but right now the game is making me have the same team as everyone else for a fighting chance, (In GW and Arena) where is the fun in that.
Galactic war opponents should be selected more carefully, especially when you reach level 80.
It seems like player level is the only thing considered when picking the teams you face - and
especially once you reach 80 there is tremendous variety in team strength.
The teams you face should be at most similar in power to your characters (and I don't mean just the power statistic). As one game designer put it, there should be the illusion of loseability.
With care you should be able to win most of the time, otherwise what is the point.
(Might as well go and do something in real life if you just want to lose.)
Whether it is mods, omega abilities, etc. Make it reasonable to be able to succeed.
(PVP provides a place for those who want to sport ultra moded teams, fine for them to dominate there -
but shouldn't let that preclude people enjoying other parts of the game.)
Also, they claim they've increased the rewards? I haven't noticed it at all. In fact, they need to increase the credits earned since they now have introduced mods which will become more costly to level them.