Mods would be perfect if they had followed these simple rules

Pleblo
52 posts Member
Hey all i think mods are a great addition to the F2P system and allowing us to not be cookie cutter. However there are a couple mistakes.

Mistake 1. Anything with a % sign should be gone. I've seen this in several games when you put % in there you screw up stats. look at Diablo3 when they had % lifesteal it was too powerful you could heal to full and never die.

Mistake 2. Level 1 and 2 mods are fine to be released right away. After they have sit in for a while (1-2 months) and people have them then release the challenges. Then release the next wave of challenges with the level 3 and a chance at 4 mods. Tier 5 mods should come from the next raid. This would have eased people into mods and not given us this imbalance we have now where people with 3-4 and some 5 mods are just destroying everything.

Mistake 3. Not looking at how mods will affect other parts of the game. GW is almost impossible now. Raids went to so much of a joke that even with the t1 mods guilds are able to go up a tier so easy. Rest of the content is now a joke.

Mistake 4. Releasing them with 100% drop rate then after all the P2W people got them nerf it to a random chance and let your F2P and small spenders who didn't go after them right away suffer even more and make it harder to catch up.

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