Before mods fully geared this nice little Ewok was at 80% potency. We had to work hard to get that last scanner attached to give him enough potency to be effective against the Captain. We then got mods and wow, up to 150% yesterday morning, but by the time of my last raids, he was dropped down to 98% (scanners now worth only 10% potency verses 40%). But this little Ewok was still very effective. But they have just done another update that changed a primary mod (5* lv15) from:
Primary Stat: +47% Potency
Secondary Stats: +4% Health, +375 Health, +4% Tenacity, +3% Defense
To:
Primary Stat: +24% Potency
Secondary Stats: +1.01% Health, +278 Health, +1.91% Tenacity, +1.27% Defense
And the bonus set multipliers dropped dramatically as well +15% down to +5%
Now Teebo has 59.42% Potency - that is lower than before we started the roller-coaster.
It is one thing to adjust mods to be modifications not complete reworks, but when you also change the base and completely disrupt the team formations that is just not fun, it is work to rebuild.
Also, poor Teebo, even with a client update, he is still broken so when he is a leader his ability "Ewok Scramble Tactics" which is supposed to last a fixed 3 turns may last as little as 1 turn. But still takes 6 turns to cooldown.
This is why I decided yesterday to no longer play the game. All I am doing now is poking around and gifting gear to my Guild.
All this without forewarning, meaning those that started raids with a plan to use specific teams are now having to figuring out how to rebuild before they lose the raid.
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Myself my scanners teebo was working very well in arena and GW. I saw a bit of a difference in raid, but that seems to have been fixed as well now. I'm hopeful myself, but I think he is ok except for his ability still glitching.
I'm sure in a few months (if I'm still playing) people will say "oh, why don't you have X? Everyone has X for Arena/GW/Whatever".
And crap like this is part of the reason. Yes, games like this get patches to address issues, but as a non-whale, there are only so many characters that can be chased at once to keep up with the meta at a time, and if they make drastic changes, those efforts might end up wasted.
Oh well. I guess he'll be useful with a couple million credits for... I dunno, some ewok based thing. Whatever.
What's funnier (in a way) is this isn't even the first time I've been burned on this. Farmed up Sidious during his day, levelled, starred, and geared him up, only to watch him get hit with the nerf stick.
Such a weird dichotomy. If you follow 'the trend' but aren't quick enough, it's just watching what you worked on get battered down. If you don't follow the trend (like I did by skipping STHan for other characters), you risk getting flattened when they release events that seem to assume everyone just has certain characters.
No win scenario, ahoy!
Thanks for the info. I'll see what happens tomorrow.
After a week I have a 5 star teebo lv80 omega, gear 7 or 8, potency 40%, I am ready for raid yahooooo.
No he's not, he sucks, paired with omega lv80 QGJ I did less damage with this guy than my resistance team. Before the mod update.
Screw the meta, I am going to stick with the team I want to run. Even I suck hard, I dont care.