A fix to mods.

Mods are a great concept but fail miserably. The idea of making all toons viable and customizing them is cool, but you can't give "Babe Ruth" and a "Semi Pro" baseball player the same bat and expect the "Semi Pro" to perform competitively in a league of players all using the same bat. But what you can do is let "Babe Ruth" have the crappy glove and the "Semi Pro" player have the best glove ever made. When the ball comes Babe Ruth's glove might rip. But the Semi Pro he's caught balls like these for years. With this analogy presented they both have strengths and weaknesses. Translate this into SWGOH, get rid of all six mods (where everyone runs the same thing reaping the benefits of all) and replace it with one simple mod. Now think this is trickier. Now you can't give your Rey 50k protection 200 speed 50k attack damage. Your forced to choose one. Do you choose health, attack or speed. Now think if all toons faced this dilemma? StH wouldn't be picking attack he would be picking health and then RG wouldn't be picking health because he already is better in that aspect compared to StH. Imagine having that Darth Maul with speed, IG-88 with health so you wouldn't have to run him in a Droid team.

All I'm trying to say is when you can reap the benefits of all (mods) and everyone else does also, nothing changes.(the bat) But when you can only get one thing and you miss out on the other there is more variety. (the glove).
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