Right now, besides the speed mods which are simply stronger than the other mods, youre going to use the mods which boost the largests stats on your character. There is no point or customization in that. Its literally just paying several mil for what ammounts to a gear upgrade. Why did the game need that? I just dont understand.
Yes, the nerfs and execution and shady gear sales before gear obsoletion was bad. But the mods themselves back then served a more fun and interesting purpose than now. Now theyre redundant, and added strain to the credit crunch.
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More like 0.1
The way mods were before, especially flat mods, helped this more than the current mods do.
Why would you use credits on something redundant that doesn't matter, unless you are just posting this because you needed to complain about something?
I think mods are fine where they are.
It endgame optimizations and tweaking, not completely changing all toons into monsters from lvl 50.
Well theres a lot of reasons. To stay on top of arena you might have the same gear as your oponents, so what pushes you over the edge? Mods. Until youre both modded. But the point is, ita still a grind if you want to win. A redundant, non-customizable grind that results in the same thing gear does. Do you really not see my point or are you dense?
Btw, nice job putting out great reasons for
how mods are cool and fun and not redundant.
If u boost a toons weakness it doesn't do as much, now, due to the removal of flat bomuses. U can increase a glass cannons low health by 5.88 percent. Which is not as much as the flat increase was. So not many people will findit to be effective to stack health primary mods on a glass cannon, methinks.
OK so tell me who is going to use DPS mods on Royal guard ? How are these mods making the underclass characters like mob enforcer usable again?
+1 This is what im saying.
A new credit sink is not what this game needs and is not very fun.
Yes I am that dense, or maybe I am just of another opinion than you.
I do think some people will go for optimizing characters differently now, and that is fun. You can't do anything different with gear. Before mods, you could just farm different toons for different synergies, or whale yourself to a synergy. Now you can also mod. You could try experimenting too. Unless you are too dense.
Now, if you expect a mobile game like this to not have progressions like this - be it levels, gear, mods, whatever - then you truly is the dense one.
They made this like a progression should be. They fixed it from breaking all resemblances of balance, to something that giver a pretty good benefit, and that can be different from what the next guy chooses.
Maybe you just wanted to have no progression for a long time with maxed out chars and maxed out gear with a few new raids going every once in a while. Sorry, that didn't happen. And I think it it fine.
Sorry about calling you dense. I just didnt like how you said I was complaining to complain like I have no valid reason to.
Yes now you can customize differently than with gear. If you do it differently than, the best stats (already high) for the best characters, you wont be competitive. Old mods, you could make many other configurations competitive again.
Well I'm sorry too.
Anyway, with the other mods there would be cookie cutter builds just like now. It would just take a little longer to figure them out.
I don't think there is a good way to avoid cookie cutter builds tbh, unless you perfectly balance every toon and clearly devs are not skilled enough to do the most basic balancing so I don't see how they could possibly do something like that.
The mods v. 0.5 was a disaster. They made GW impossible, they made progression MUCH harder than now. So in a sense, they surely made a credits crunch now for progression - but it is nowhere near as bad as it would have been with mods 0.5.
Gear was never obsolete. People missed math class at school.