Player input on development


I'm a couple weeks into this, this last update was my first. I have a suggestion or two about how the game can grow and develop. My first idea comes from a sense of strategy that I handle battles. If I'm in round 1 or 2 I primarily try not to use my unusual power. I'll pepper the last opponent with basic shots. Here's my other, could there be a choice for a player not to do anything. I don't know what the consequence of the action would be. Sometimes I want to keep the enemy alive so that I can get the cool down time. There'd have 2 B some rules about it. Maybe Iike a unique, a pass has a cool down. I take 1 in the first battle in takes 4 rounds to get it back. 5 chrs have to choose when they use the pass, just like the unique abilities. Let me know what you think. I'm a strategist, seems obvious sometimes not to plow through.
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