I seriously don't get it. Why does the credit achievement jump from 10k credits all the way to 100k? There is no 25k and 50k in between? It's that way with tons of other achievements too. It starts going up a little, then suddenly you have one that is like 10x the previous goal. Why is there nothing in between?
Furthermore, why does the Cantina and Arena both have 15 characters available for purchase, yet the GW only has 12? At most you are getting 1100 arena tokens and that's only for the very best on each server. Most people are really getting around 500-800 per day. Meanwhile you are getting what, 1200 for a full GW clear? I almost have every GW character I can maxed out at 7*.
These are just a few of the many examples. It seems obviously these things need to be looked at and balanced better, does it not? Or am I totally missing something?
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Achievement rewards and requirements are silly and I agree it goes from 0/50 to 50/1000 out of nowhere but at least they're adding more and more achievements each month and getting x10 more rewards is better than x2
Wish they gave us cantina energy refreshes because it's gotten ridiculous
well, at least after that time I will get TEN Vader Shards, FIFTY crystals and - wait for it - FIFTY THOUSAND, I SAID FIFTY THOUSAND credits!!
read the update notes on all the little issues that got fixed with the mods patch. You'd be suprised how much they actually listen.
Operating and developing a game that suffers from a ridiculous amount of oversights is what they're good at. Ask them to balance anything, like a #2 pencil on their finger, and they just start smashing chairs or something. Nothing in this game was developed well, everything they've done is half-****'d.
That is just spot on. They think that they can just smack a star wars label on the game and the game is immediately perfect.
A more reasonable achievement timeline would be every 2-3 weeks, and scaling from there to a max of a month and a half. Anything more and they might as well not even be there. Players want achievable goals!
Yup, that's another thing. The rewards you finally do get are completely out of whack. Some you get 200 crystals and 500k credits for and they take a few weeks, while others literally take years and give less rewards than three GW clears.
Because this is a no brainer that requires minimal effort on EA's part? Balancing a character is tougher, you can go too far one way or the other with it and have to make sure it works with all other aspects of the game. You can seriously imbalance stuff with a few seemingly minor tweaks. Making there be some steps in between for achievements, and the rewards better, really just requires some common sense though.