Seriously, we love this fuzzy little guy. He's so useful, but it's heartbreaking when we give him stealth via special and he not only unstealths, but then seemingly refuses to stealth until the cool down goes away. You fixed Wedge, fine. Now fix a toon people actually have.
Here's some pseudo code:
If(toon=="Teebo" && stealthed) {
leaveTheHellAlone = true;
}
0
Replies
{if leader = teebo then
Check this} may fix the solution but there could be additional issues with this without seeing th code.
I cant currently think of another toon that checks current buffs before taking a turn which could mean there is no communication between the leader class and toon class, just a setter for the leader ability.
Additionally, leader ability may be called in the beginning of battle and never called again which means this bug is not fixable without changing the current battle program.
Leader overwrites stealth from scramble tactics making it last 1 turn instead of 3
Or
At level 8 second part of scramble tactics ability can overwrite first part only giving him stealth for 2 turns.
It is a combination of checking status and order of operation that this dev team seems to always get wrong.
BTW wedge was only partially fixed.