Why do they drop so many more square mods than the other shapes?

Any theories?

Replies

  • Kyno
    32087 posts Moderator
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    Because the lowered the drop rate to less than 100%.....so now you have an RNG inside an RNG... RNG-seption
  • Toukai
    1822 posts Member
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    Kyno wrote: »
    Because the lowered the drop rate to less than 100%.....so now you have an RNG inside an RNG... RNG-seption

    @Kyno
    If only! But you see:
    You must have an RNG for the drop, which RNG's the shape, which RNG's the stats.

    You have missed a whole RNG!
  • Options
    GIB SQUARE MODS TO ME!
    Seriously, I'm getting **** off be the amount of posts about too many square mods when I can't get a single one.
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    Toukai wrote: »
    Kyno wrote: »
    Because the lowered the drop rate to less than 100%.....so now you have an RNG inside an RNG... RNG-seption

    @Kyno
    If only! But you see:
    You must have an RNG for the drop, which RNG's the shape, which RNG's the stats.

    You have missed a whole RNG!

    Don't forget about the RNG for quality of mod (E-A).
  • leef
    13458 posts Member
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    Toukai wrote: »
    Kyno wrote: »
    Because the lowered the drop rate to less than 100%.....so now you have an RNG inside an RNG... RNG-seption

    @Kyno
    If only! But you see:
    You must have an RNG for the drop, which RNG's the shape, which RNG's the stats.

    You have missed a whole RNG!

    Don't forget about the RNG for quality of mod (E-A).

    and the mk3/4/5
    Save water, drink champagne!
  • MBL_66
    2465 posts Member
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    I get more circles and pluses than squares
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    Got lots of spare squares as well. Triangles drop the least for me.
  • Toukai
    1822 posts Member
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    leef wrote: »
    Toukai wrote: »
    Kyno wrote: »
    Because the lowered the drop rate to less than 100%.....so now you have an RNG inside an RNG... RNG-seption

    @Kyno
    If only! But you see:
    You must have an RNG for the drop, which RNG's the shape, which RNG's the stats.

    You have missed a whole RNG!

    Don't forget about the RNG for quality of mod (E-A).

    and the mk3/4/5
    Toukai wrote: »
    Kyno wrote: »
    Because the lowered the drop rate to less than 100%.....so now you have an RNG inside an RNG... RNG-seption

    @Kyno
    If only! But you see:
    You must have an RNG for the drop, which RNG's the shape, which RNG's the stats.

    You have missed a whole RNG!

    Don't forget about the RNG for quality of mod (E-A).

    @leef
    @armyhutchings
    Oh gods! It's even worse than I imagined!
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    OK -really simplified math - so let's say that there is a 40% chance of a drop (EA said it was better than Shards and shards are about 1/3 for cantina from what I read and experienced) and that all mod shapes drop equal (or 1/6 chance of any type of mod). Stats accumulate as multiples, therefore you have a 0.4 x 0.167 = 0.067 or 6.7% chance of getting the mod type you want from any battle.

    Now let's sat you are doing a 4-dot challenge... if you assume that the 3 dot types (2 dot, 3 dot and 4 dot) possible all drop at the same chance (1/3 or 0.333), you have a 2.2% chance of getting the mod shape with the mod rarity that you want.....

    For reference, betting #21 of an american roulette table has a 2.6% chance of hitting....

    Now, let's say you really want a 4-dot arrow with speed as a primary. Note that there are 7 possible primary stats for the arrow, assuming an equal distribution your chance is 1/7 or 0.143. Your chance:

    0.4 x 0.167 x 0.333 x 0.143 = 0.32%

    Pretty good argument for just buying mods....
    Do or Do not.

    DarthBarron (Kevin, aka KevWalker)
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    Over a week and no triangles dropping ...
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    I have a lot more diamond shaped mods than anything else
  • pac0naut
    3236 posts Member
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    All I get are squares and crosses.
    Meanwhile, down on the farm....
  • pac0naut
    3236 posts Member
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    Oh, and all the same primary
    Meanwhile, down on the farm....
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    For me it's circle. Have a lot of them
  • Doga
    808 posts Member
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    OK -really simplified math - so let's say that there is a 40% chance of a drop (EA said it was better than Shards and shards are about 1/3 for cantina from what I read and experienced) and that all mod shapes drop equal (or 1/6 chance of any type of mod). Stats accumulate as multiples, therefore you have a 0.4 x 0.167 = 0.067 or 6.7% chance of getting the mod type you want from any battle.

    Now let's sat you are doing a 4-dot challenge... if you assume that the 3 dot types (2 dot, 3 dot and 4 dot) possible all drop at the same chance (1/3 or 0.333), you have a 2.2% chance of getting the mod shape with the mod rarity that you want.....

    For reference, betting #21 of an american roulette table has a 2.6% chance of hitting....

    Now, let's say you really want a 4-dot arrow with speed as a primary. Note that there are 7 possible primary stats for the arrow, assuming an equal distribution your chance is 1/7 or 0.143. Your chance:

    0.4 x 0.167 x 0.333 x 0.143 = 0.32%

    Pretty good argument for just buying mods....

    I think you are generous with drop rate. They said higher than shards but who is to say they didn't nerf shard drop rate. Either way, thanks a lot, Now I really feel defeated!!! LOL
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