Level 70 is going to be hilarious

So I was looking at the datamined stats on Cantina (which I know are not "set in stone" but stat growth and visible items aren't that far off the mark).

And overall increases are hilariously skewed.

There are quite a few characters who are going to see 50% increases to base damage, and 20% increases to HPs. The only large HP increases (40-50%) come on STR based characters, which is going to be heavily influenced by *s, some of which are not easily farmable.

In a game already heavily skewed towards damage, this is going to make for some amusing 40 second blowouts.

I'm looking forward to it.

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    I expect to see tweaks to hp and damage once there is a sufficient player base at 70 if damage does scale that hard. Damage reduction gear is honestly probably in order, but I'm not sure if the devs have the ability to code that in.
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