Mod bonuses not giving the displayed bonus.

ZurinFet
261 posts Member
edited August 2016
I'm developing a web tool to manage mods and I found out a problem with the HEALTH % bonus so far.

Their % bonus doesn't reflect the displayed value. For example the 0.63% only gives 0.61%, 1.75% gives 1.74%, others look broken as well.

Looks like there is a hidden multiplier of 0.98 before calculations, can you please check into that?

I'll update this thread if I find any more discrepancies with mods.

@CG_Kozispoon
Post edited by ZurinFet on

Replies

  • ZurinFet
    261 posts Member
    edited August 2016
    Options
    Ok, so OFFENSE has the same hidden multiplier.


    Also, today I saw the hidden multiplier for health be 0.94 instead of 0.98..

    Are you using these "per character" ???


    Check Poe Dameron and then check Luminara and Lando... they have different hidden multipliers for Offense and Health mods

    Poe = 0.94
    Lumi = 0.98
    Lando = no hidden multiplier.

    @CG_Kozispoon


    edit:


    for those that care formula is:

    character.new_hp = character.base_hp + Math.floor(((character.base_hp * character.bonus_hp%) / 100)*hiddenmultiplier) + character.bonus_hpflat;


    That hidden multiplier should not exist. What it does is reduce a mod effect on a specific character. Like I said above, a 5.88% health mod gives more health to Lando, than Poe.
    Post edited by ZurinFet on
  • Options
    Can you confirm this?
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