@Ea_Jesse thanks for the update about the armor. I'm trying to figure out if defense mods are better than health mods for certain toons (specifically a maxed SThan) but unless I know how strength affects armor percentages it's rather hard to calculate, any response would be awesome. I know a ton of post on here have been trying to do the same but unless we know how armor percentages are calculated it's very hard to figure out which set is best
P.S unless you have something useful to say, save it
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Sorry I had to do it.
Yea figured one person would...
Make Zader Great Again!
Thanks for this! However, since I'm a little new to Reddit (downloaded it a couple days ago) I don't know how to tell how many days ago this was posted.
So given I thought about this a little more, it's still hard to doing any kind of calculations regarding armor, armor has changed a lot in the last five months so I think everyone would appreciate if we could get an update on this, even if it's a "formula hasn't changed update"
They said it depends on strength and that formula doesn't, so obviously that's not right at the moment.
Defense has never been a listed stat just as offense is not.
Defense is armor and resistance
Offense is physical damage and special damage.
Armor reduces physical damage
Resistance reduces special damage
Armor and resistance used to be integer, non-percentage number, before mod update.
The defense stat is increased by strength gain, which in turn changes your armor.
Call me crazy but I'm pretty positive it used to be listed, I don't have any screen shots to prove my point, so if someone does (I believe it was premod) it would be awesome if you could post it here.
That is my point.
There was no stat labeled "defense". It has always been armor and resistance. They were represented as flat numbers not percentage as show in above picture and on swgoh.gg
To add to it you will also notice "special critical rating" is show in that pic and on swgoh.gg. That is now "special critical chance" represented as a percentage now. Same with physical critical rating and physical critical chance.
Gear still has inter values for increasing these numbers as it does and has for armor and resistance.
Yes. Trial and error is stupid.
(Its Defense not armor that is used to calculate armor, str gain gives you more defense.)
Where is the defense number/stat?
Also look at str description it is used to increase armor not defense
Defense refers to both armor and resistance. + 1 defense means u get +1 armor and +1 resistance. Armor is used to calculate reduction vs physical and resistance used for special damage.
I looked at the reddit post.
Mitigation = Defense/(Defense + (level*10)) is what was posted by the dev.
For physical damage defense is Armor.
For special damage defense is Resistance.
So it seems now they are showing the mitigation % for armor and resistance where before the update they were showing integer number used to calculate mitigation %.
Defense mods affect both armor and resistance, and by different amounts because they both have different base stats.
Defense is dependent on the type of attack received.
Armor means nothing for Qgj special attacks.
Resistance means nothing against any of Rey's attacks.
Edit: Typo
So it makes sense to you know? I read that it and tried to replicate the results but could not for the life of me and I'm pretty decent with math.
The defense # isnt listed in the stat screen, but it does still exist its just a hidden value that can be calculated (with some fairly complicated math).
Can you post this math?
That formula would go negative for any sensible armor value. The relevant flat armor range is ~100 to ~450.
I'm pretty sure the formula was Mitigation = Defense/(Defense + (level*10)), not "- (level *100)."
E.g., before last week's update, physical damage mitigation for OB's ~400 armor at level 80 was roughly 400 / (400 + 800), or 33%.
That still goes negative for the practical armor range.