I'm not sure how I should valuate Mods that give boosts to Defense. I see that physical and special survivability goes up, usually by a small percentage, but how does that translate into taking less damage?
I guess what I'm asking is, how much is each percentage of Defense worth compared to a unit of Health or Protection (both which are more straight forward to understand)?
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So if an attack is going to do 1000 physical damage and you have armor of 25% then you will only take 750 damage.
10,000 damage you will take 7500 damage.
If you increase the armor stat by 10% to 30% then you will only take 700 damage. 10,000 damage you will take 7000 damage.
Note that a Defense mod increase of 10% will not increase your armor by 10% but a much lower amount. Basically it is trial and error to see how the armor stat changes.