Jango FettTags,
Dark Side, Scoundrel, Attacker
Abilities,
Rapid Fire,
He fires four shots, two from each gun with a 40% to stun
Wrist Rocket,
Does 10% more damage than his basic and takes off any
positive effects
Scoundrel Defender (Leader),
Grants Scoundrels a 30% chance to get a critical hit and grants scoundrels 20% defense, others allies will receive
half that amount
BosskTags,
Dark Side, Scoundrel, Tank, Attacker
Abilities,
Explosive Shot,
Basic attack with a 50% chance to land a critical hit and a 25% to call an assist
Taunt,
Taunts for 3 turns
Hunter (Leader),
When an ally has less than 25% health, they will have a 70% to land a critical hit for 2 turns
Shaak TiTags,
Light Side, Jedi, Healer
Abilities,
Defensive Strikes,
Basic attack that has a 40% to give Jedi a defensive buff, and other allies half that amount
Heal,
Heals everybody by 30% of max health and gives them the continuous healing buff for 2 turns
Training (Leader),
Gives Jedi a 35% to land a critical hit, and other allies half that amount
Jedi LukeTags,
Light Side, Jedi, Attacker
Abilities,
Rapid Swings,
His turn meter will rise by 40% if he gains a critical hit
Force Push,
Does 10% more damage than his basic and has a 25% to stun
Rageful Swings,
Does 10% more damage than his basic and gives him a 75% to land a critical hit
Meditation (Unique)
Gives Luke offense up for one turn after a critical hit
Tell me what you guys think
Replies
If Han is present with Luke, when Tauntaun dies, he provides 6.2% warmth to Luke. Han gets olfactory sense down.
I want