If I look at a character's stats and he has a dodge of 2%. In an arena team where the leader does not grant bonuses and his (Sidious) own special bonus (vs. jedi) doesn't apply against my non-jedi team. If for the next 3 full turns each of my 5 characters attack and he dodges every single one, is there a hidden buff or is this just how the RNG works?
If level matters, he's 5 levels below.
If * rating matters he's 2 stars below.
No mods that add to dodge.
0
Replies
With a high sample size, which 15 attacks is not, it should average out to 2%.
I don't really know if this applies only to f2p, but I've seen this sequence of events happen _way_ too often to be just bad RNG. I've never had 15 consecutive dodges, but I have lost battles because I was about to take out a toon (often Sidious) and, near "death", he would dodge every single attack (at least 8 of them) while his mates quickly made short work of my team. It should be mentioned that the player does not have such a benefit of the "dodge of life" (at least, I usually don't); <sarcasm>one more of those situations that make this game "fair"</sarcasm>.
People repeating this, still doesn't make it true.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Glad I'm not the only one who noticed this. It used to bug the hell out of me when healers were all over the arena. Constantly I'd get a toon into the red, then Dodge, Dodge, Dodge, AI lumi heals them fully. That used to happen constantly.
But since healers have disappeared in arena and damage has gotten massive, it's not really an issue for me anymore.