The raid system isn't even fun anymore everyone has to compete against each for rewards which is fine if I could actually have fun on the reward and do a real attack but no I can only attack once with my squad of goons because everyone in my guild needs a chance to attack. Please tell me a raid/guild fix is being worked on because I'm starting to see how pointless this game is becoming
0
Replies
And personally... I'd rather not have this heroic style where your toons don't refresh but u only need 10 members to clear the whole thing and instead make it way more challenging and let everything refresh... it would make the current raid a lot more fun; T6 was more fun than T7; and also let's not have stuff work in lower tiers that won't work and scale in the higher tiers.
If it is what it appears to be and introduces more cooperative guild gameplay within raids then it may address the concerns mentioned by the OP and echoed throughout the forums.
I don't think it will. If you could get entire guild to start at the same time right on you wouldn't have to limit yourself because of over damage.
All 50 members starting p1 at same time can go all out and not worry about limiting damage. That is next to impossible, be like hearding cats.
I also doubt it will be much different than now each player go in and damage is counted when you finish your run.
It's the most tedious, awful thing to do. Pounding on those pigs and that rancor for over an hour everyday....it's a version of self inflicted torture. I just can't do it anymore.
So why do you continue to play the game? GWs? Arena?
Has someone compiled a list that showed who can use these apparently useless rewards?
A question I've been asking myself more and more. I do like arena a lot. But collection and completion plays a roll as well. Trying new squads and things. But I feel like the luster is wearing off.
I just look for teams comp's now that can do quick high damage.
But what about all the mk 4 carbanti you're missing out on!?
Make Zader Great Again!
...despite everyone currently racing after anti-droid toons, it seems to me like there will be several effective but not auto-win strategies: anti-droids, AOEs, counter-attacks maybe?
I think AoE will be important also, Many low health droids to take out. 4 of the anti-droid characters, Ugnaught, Datcha, Jawa Scavenger, and Jawa all have AoE.
I would second this speculation. It's highly doubtful that TM was planned to even be the rancor killer. Rewards overall were poorly designed and pushed out too quick, consistent with everything else. I expect next raid to be significantly more difficult.
I think a better system of rewards would be everyone that participates gets the same reward based on how quickly you defeat the raid (raid gear, character shards), and then you get individual rewards based on damage (guild currency, credits, ect).
I think this would cause guilds to work better together to try and complete raids quickly. I may be wrong, but it's an intriguing concept nevertheless.
This game isn't designed on what's more fun... it is based on what's more profitable.... and pitting us against each other in a slot machine competition is thought to be more profitable.