Hondo Ohnaka Character Suggestion:
Dark Side, Scoundrel
7* Gear X Level 80
Health: ~21.000
Protection: ~20.000
Potency: 60%
Tenacity: 25%
Speed: 120
Brigandage (Basic):
Level 8 (3400-3800 dmg)
Deal Physical damage to target enemy and dispel a random positive Status effect on them, Hondo gains the dispelled Status effect for 2 turns.
Pirates, Attack! (Special):
Level 8
Each Scoundrel ally attacks their exact counterpart with an additional 60% chance to Stun for 2 turns. These attacks deal 40% less damage.
Concocting the Scheme (Special):
Level 8
Grant each ally Potency Up for 1 turn and inflict Tenacity Down for 2 turns on each opponent. In addition each Scoundrel ally gains 30% Turn Meter.
We are pirates! (Unique):
Level 7
At the start of each if his turns, if Hondo already has a positive Status effect, he Taunts for 2 turns. In addition, whenever a Scoundrel ally gains a positive Status effect, Hondo gains 15% Turn Meter.
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Replies
Yes, the one right across
You're right, what do you think of? Then it will be a Yoda, Assaj etc 5 ability toon. Even though his skill combo basically replaces the whole leader part.
Basically you're right, but all those other scoundrels are so squishy and one doesn't want their IG88 die due to forced Taunt. And another scoundrel tank would be great, Hondo also can steal Taunt from his opponent so it would be productive to make him tanky
Pirates, Attack! (Special):
Level 8
Grant each ally Critical Chance Up, then call all Scoundrel allies and one other random ally to Assist.These attacks deal 50% less damage.
Something like that?
That's a very good idea. With that Hondo will kick **** with scoundrel allies, which also gives each and every scoundrel in the game a bit more viability.
Swipe (basic)
Deal Physical damage to target enemy. Hondo has a 65% chance to remove 15% of the target's Turn Meter and apply the removed Turn Meter to himself. This attack also gains +5% Critical Chance for each living Scoundrel ally.
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Lethal Trackdown (special) (3 turn cooldown)
Hondo Ohnaka calls 2 random allies to attack target enemy, both attacks dealing 50% less damage. Scoundrel allies have a 75% chance to bypass the damage handicap.
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Pirate's Game (leader)
Scoundrel allies gain 40% Turn Meter on a Critical Hit and other allies gain 37.5% of that amount.
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Bait and Switch (unique)
Hondo Ohnaka gains Stealth for 2 turns whenever his health falls below 50%. If the damage that triggered his Stealth was the result of a Critical Hit, a Deathmark is applied to the attacker for 3 turns. (Note: This grants all allies the ability to target the Deathmarked enemy even if an enemy Taunt is active).
To the above post, I love it apart from the basic. I think it was a better idea having him steal a positive effect.
Same
They may be holding release of Hondo until they release the Greys.