There have been many posts here about how mod farming is too random. I'm going to skip the math and offer some suggestions for improving this issue, since it's apparent we aren't going back to 100% drop rate.
1) farming from a node that drops one of three shapes. Node 1drops arrow, square, diamond. Node 2 drops triangle cross circle. This eliminates some of the rng. (Trust me there's still plenty).
2) farming a specific shape, but could be any set. Heck you could make a new faction unlock this ability. Nightsisters need a job, saw them panhandling by the highway yesterday.
3) farm a specific shape in a specific set, but could be any rank, 1-5.
Basically some way to gain just a bit of control would be nice. It's a daily occurrence to see my guild members express exasperation over what they got with their 240 (and now 360) cantina energy.
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Maybe certain rank 3 mods could be added to hard nodes since rank 1(and to a lesser extent, 2) are fairly easy to farm in the regular mod battles.