Add main BLASTER attack, no cooldown. Level increase bonuses - add damage over time for 1 turn on crit at appropriate level, increased to 2 turns at lvl 7, no omega.
Revised Execute ability with cooldowns: Deal Physical damage to target enemy and gain speed up for 2 turns on a finishing blow. Level increase bonus - also remove %15 of their turn meters on a finishing blow. Add +%2.5 at appropriate level, add +%2.5 at appropriate level. Omega: speed up for three turns.
Done. Welcome back Boba Fett!
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Some Boba-suggestions here
---<< BOBURT FETTMAN >>---
Not all the time, though, but maybe during a small window and or when he is revived
That's a dumb reason.
At the very least have the carbine attack stun for a turn.
I'd be happy with a small increase in tm. Like maybe 5%. Since it depends on a finishing blow. And maybe increase his revive chance by 5%.
I like his leader ability and aoe when maxed though. I like stacking aoe dots with Boba and Dengar.
Agreed. And this is my hole idea for his rework. Make him shoot his blaster as main attack, move execute to ability cool down. Or could just use carbine blaster attack as ability attack instead, ether or. Also, his revive skill is laughable at best.
As OP I've already stated mine.
Execute
If target is under 25% HP excute the target and gain 50%TM
Simple change that makes execute useful