I've noticed with mods that getting a secondary with Defense +7 usually increases my armor rating more than a Defense +1.5% secondary, for example. This is somewhat confusing to me... in particular, there isn't the direct relationship between Defense and Armor like there is between Offense and Damage (+30 offense on a secondary leads to +30 physical and special damage, nice and clear).
Have we gotten any clarification on how this works? I'm never sure whether a defense secondary is good or not, unlike how I'm confident what various offensive secondary stats mean.
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The reason it's usually better than Defense % is Defense % is not added to your base Armor %, but multiplied, and 2% of 20% Armor is only a 0.4% improvement.
There is a direct relationship between defense and armor. If u give me a % armor and then a stat like +7def, i can tell u the new %.
From what i can tell, the % displayed armor is not the main variable they use, but is converted into % for easy reference
Armor penetration is even more complicated, and as far as i can tell cannot and will never be displayed as a % unless they rework the formulas
Offense and damage is not straightforward either. I didnt look into it much, but as far as i can tell knowing these values does not tell u how much actual damage the character will do
Can you share this relationship? I have played around with it also and each character seems to be affected differently buy both a % increase and a flat increase.
33.04% armor and 22.08% resistance adding +7 defense
Ok... 33.56%
Its been a while, hope i still got it
You gotta convert the %. So in scuba's example, 33.04% = 296.06 armor. Add 7, 303.06 and then convert it back to %...
Let me look at formula i used.. Oh, this only works for level 80 characters
ArmorValue =(600*ArmorPercent)/(100-ArmorPercent)
****.... In game it was 33.55%,0.01 could be rounding errors. Looks like some one figured it out
I'm pretty confident with ArmorPercent + %stat boost = NewArmorPercent
I appreciate the info. Time to play with Excel on it tomorrow.
Offense is physical/special damage stat * modifer for ability. I think there is a +/- 5% variance. Can see modifiers on swgoh.gg
@Josh_K did an excellent write up here
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/667425/#Comment_667425
I looked for that magic modifier on the website. Is there a list? The best i ever found the resulting end damage per character
One thing i will say, all the formulas are genious inventions... The devs did a fantastic job to ensure long term stability
I did want to clarify one thing though with regards to % changes versus +# changes. For something like critical chance or any other stat that is given as a percentage, getting a 5% boost is just added. But you're saying that for Armor/Defense, if I get a 1% Defense boost, that's actually a 1% boost in the underlying defense statistic, and not the armor value itself, which is why getting a solid number addition is usually better than a percentage change. Do I have that right?
Oh, and BTW, I am actually a mathematician (although I don't have the free time to apply my super powers to this game, lol), so I'm happy to provide advice for anyone who is working through some equations for this game! Lol.
Example 33.04% Armor + 8% defense
33.04% armor is 296.06 hidden value
296.06*1.08=319.75
Converting back should be 34.76% Armor
In game it comes out to 34.64% Armor
Have you figured out for these % adds?
I would say that's correct (about %s). But will have to verify.. Im not a mathematician, but i love numbers. So feel free to clean up any formulas u see
I thought i had it figured out. Let me look into that formula... Its been over a month, memory fades quickly
Edit: i got 34.76 as well.. Hmm .. U dealing with a 7* level 80 character?
33.04 is base armor
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