Any idea what the impact was on why the characters now have a way higher value ? I´ve seen Chewbaccas now with 10k+
But as far as I can recognize are the stats the same. Do Mods now have a bigger impact on the char value ? But their stats are also the same as pre-patch....so why did it rise then ?
DonHaensl
0
Replies
but according to some people in the general discussion they nerfed toons !!!!
Cannot see any nerf, all works fine and exactly like before the patch. Only the number of the power has changed.
And is he better now?
For this to make sense you have to understand that when you see "Offense" ingame it is both ATTACK_DAMAGE and ABILITY_POWER, when you see "Defense" it is both SUPRESSION_RATING and ARMOR_RATING (resistence aand armor). Those "Offense" and "Defense" stats had their own powerPerStat ratings before instead of using ATTACK_DAMAGE and ABILITY_POWER powerPerStat ratings. It would add up all the power of your ATTACK_DAMAGE before adding "Offense" or "Offense %" to the stat, and then it would use the "Offense" and "Offense %" values by themselves and use their own powerPerStat ratings to calculate the power contributed by each of them.
Some example powerPerStat: ATTACK_DAMAGE is 0.6 and ABILITY_POWER is 0.33 but before the change, "Offense" was 0.99 and "Offense %" was 21.57
Changes to powerPerStat
Removed (previous powerPerStat)
ARMOR_PERCENT_ADDITIVE (1)
SUPPRESSION_PERCENT_ADDITIVE (1)
OFFENSE (0.99)
DEFENSE (4)
DEFENSE_PENETRATION (4.8)
EVASION_RATING (2)
CRITICAL_RATING (2.55)
EVASION_NEGATE_RATING (2)
CRITICAL_NEGATE_RATING (2.55)
OFFENSE_PERCENT_ADDITIVE (21.57)
DEFENSE_PERCENT_ADDITIVE (8.2)
DEFENSE_PENETRATION_PERCENT_ADDITIVE (9.84)
EVASION_PERCENT_ADDITIVE (2)
EVASION_NEGATE_PERCENT_ADDITIVE (2)
CRITICAL_CHANCE_PERCENT_ADDITIVE (2)
CRITICAL_NEGATE_CHANCE_PERCENT_ADDITIVE (2)
MAX_HEALTH_PERCENT_ADDITIVE (6.67)
MAX_SHIELD_PERCENT_ADDITIVE (5.49)
SPEED_PERCENT_ADDITIVE (1.23)
Added (new powerPerStat)
DODGE_NEGATE_PERCENT_ADDITIVE (1)
DEFLECTION_NEGATE_PERCENT_ADDITIVE (1)
ATTACK_CRITICAL_NEGATE_PERCENT_ADDITIVE (1)
ABILITY_CRITICAL_NEGATE_PERCENT_ADDITIVE (1)
DODGE_NEGATE_RATING (1)
DEFLECTION_NEGATE_RATING (1)
ATTACK_CRITICAL_NEGATE_RATING (1.3)
ABILITY_CRITICAL_NEGATE_RATING (1.25)
Hope all this makes sense. And I am like 99% sure this is right. I haven't implemented the new power calcs yet, but what they changed in the PowerPerStat table is there and at glance of the updates my explanation fits what I am seeing (it's complicated)
Czarbass From Reddit
I haven't noticed a change. The only change to GW that I would expect is that this could end some of the "easy" node 11 and 12's that people were running into because their power was so high.