Before I mistakenly thought defence was basically protection. But it turns out there are protection mods and its its own stat (so defence does not add protection pts).
So what is defence? I dont think there is any stat that shows as defence. Is it the stat known as "Armor"?
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Ex:
You attack fives (30% armor) with a normally 10k attack.
10k - (10k*30%) = 7k
I do know that flat defense boosts are almost always better than their percentage counterparts.
When using mods, is it then useless to use defence mods and preferable to use others?
The "defense" stats are generaly considered underpowered. and they cant come remotely close to keeping up with the offensive increases you can get instead.
Useless is a strong word. There is a case that can be made for defense mod sets above health mod sets for tank characters, but I think it is a rare one.
It's simple math to determine which is better. Every time I've run the numbers, health mods have come out on top in terms of raw survivability. I have one defense set on Nebit though.
Another factor to consider is penetration, where the attacker actually ignores a portion of the defender's armor/resistance. So the case for defense sets is further weakened there.
I haven't heard that theory before. Do you have other sources?
I dunno. I just faced a maxed 5's with a huge defense boost (didn't get exact numbers) and he cut down my fotp's usual 6k hits to ~3500.