Ima-Gun Di Rework Suggestion:
7* Gear XI Level 85
Class: Tank
(Without Mods:)
Health: ~23.000
Protection: ~25.000
Armor: ~38%
Potency: 29%
Tenacity: 28%
Speed: 125
Sunder (Basic)
Level 8 (4100-4500 dmg)
Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 2 turns. If the target is a Droid, this attack deals 100% more damage and has a 100% chance to inflict Defense Down.
Rebuke (Special)
Level 8 (6400-7200 dmg)
4 turn cooldown
Deal Physical damage to target enemy and gain Taunt for 3 turns. In addition, if at least one Clone ally is present, Ima-Gun Di and all Clone allies gain Defense Up and Foresight for 2 turns.
Military Strategist (Leader)
Level 8
Jedi and Clone allies gain 30 Defense and 35% Counter Chance and 25% Counter Damage.
Last Stand (Unique)
Level 7
Ima-Gun Di instantaneously recovers 15% of his Max Health, whenever he suffers a Critical Hit.
I focused on his kit here just to make him more potent in combat as a non-Leader and as a Tank and if you mod him properly he will become a beast with the right synergy. I'd really like to see him like this
0
Replies
I don't think that's the matter with my Rework suggestions.
Saying you don't like that rework?
So would I.
Well, my rework does provide that, call it what you want. Rework, buff doesn't matter, doesn't have to depend on the calling
Make Zader Great Again!
Well, my rework does provide that, call it what you want. Rework, buff doesn't matter, doesn't have to depend on the calling