Not sure why you removed this thread.....
To all you people who come to hate on a QQ post, please don't waste the time.
Listen, the game is a lot less fun. It's grind forever for ridiculous drop rates to face improbably difficult challenges. The answer? Blow thousands of dollars. On a video game.
No thank you.
But I would be happy to play a game that offered reasonable progression rates, moderately challenging guild experiences and regular advancements. What's more, I'd gladly pay $20-30 monthly to do so.
This is something that should be attractive to CG/EA as well because 1 million users spending $20-30 a month isn't anything to sneeze at.
But if you "dumb" down the difficulty, how do you keep your hard core base that is spending hundreds every month?
Simple answer here proposed. Keep your current difficulty as an option, but make Rancor difficulty an option for the casual gamers. Here's what that should look like: those that are spending thousands and making it happen should get rewards/characters/gear at a rate that is grossly accelerated over those at normal difficulty. This allows the mega gamers to have challenge to their hearts content, but still allows everyone to progress rather than projecting 2-3 weeks to complete 1 raid.
As a final thought, the extra difficulty really doesn't accomplish anything. Team Instinct still finished it in a matter of hours. And not only that, they were extremely gracious in sharing their knowledge. But it was a couple of hours of challenge for them. Is it really worth alienating the larger portion of your player base just so your most advanced players can have a few hours of challenge?
Think economically here. Bring back lower tier difficulties. Offer kenobi shards at 25%-50% rate of the higher difficulty. Then you'll collect cash from everyone rather than push people away. People will gladly play for years so long as they can get a little more progress everyday.