AAT Heroic is Working As Intended! Almost the same as Rancor

TommySitt
1690 posts Member
edited November 2016
AAT heroic is WAI. We had a very similar experience when Rancor first opened, its just that many players have short memories.

Team Instinct did the world's first for both raids, using the best 50 from their community to complete it, and afterwards their divisions were able to complete it with their normal rosters.

Afterwards, only a handful of guilds were able to complete heroic as well. Many guilds were stuck doing T5 because T6 would take a week to complete when it first rolled out.

Guilds weren't able to do heroic until they got their toons to max lvl and many toons at max gear, otherwise they would use mercs to help in the interim.

For example, my old guild did Rancor T5 a few times, then barely did T6 before hitting cap. Then, we did a combo of T5/T6 for a few weeks (where we are now with AAT) then needed mercs for the first five heroics. We just made the cut for the top 200 the first two months, so we could be considered a fairly strong guild at the time.

The only thing missing from this raid is a T5. The heroic and T6 are appropriate, maybe a 15% nerf to T6, tops.

What we're really forgetting is, back in the day when Rancor dropped, guilds were trying to recruit as many whales and strong players as they could to finish heroic. After Rancor became easy, guilds split into divisions, 25 strongest on each side, and 25 weakling coin donors or alt accounts to make 50/50/600 per day. Others just back-filled attrition with alts and coin donors. So, when AAT dropped, many guilds were woefully underpowered, and the stronger players felt entitied to complete heroic, and began searching for strong allies.

Strong players and paying players are going ton be prone to maximizing their progress, which is largely dependent on doing as many heroic raids as possible. So, all of this guild restructuring was easily predictable. The players that invested money and time, and are militant about staying competitive in pvp, went to where they'll get optimal results. The more casual players, until they tune T6 or add T5, will be stuck with just Rancor, until we come full circle in a month or two and start using alts and weakling coin donors to occupy the lowest paying tiers.

Replies

  • Options
    With ships on the horizon, AAT will fade from view by players and developers. In 6 or 8 months the difficulty will be reduced just like GW was. But only after the 1% it was intended for have gotten all the want out of it. And that is how ships will go, and whatever else comes after. There will be no new tiers. It's done unless an exploit or bug is found. We'll hear it's being reviewed but nothing will change anytime soon.

    And to be honest, I think you meant well with this post, but it will be seen by many as a troll of those that cannot finish AAT. Me personally, I just don't care anymore.
  • AKS
    81 posts Member
    Options
    We did two T6's on Rancor and then crushed heroic from then on out with no problems. AAT raid is not the same.

    And let's be realistic, TI did not need their top 50 and all the "planning, guidance and leadership" that was spouted off on in the forums to beat Rancor Heroic. It was zergfest from the second one on.
  • Options
    What you said is correct. As guilds got stronger, they progressed through rancor ranks until reaching heroic. Players got stronger, strategies and mechanics were discovered, and the raid got easier.

    The problem is as you said, everyone is left doing the same tier and taking a week at a time at it. Strategies are being developed, but it seems the devs did a good job of eliminating some of the mechanics (like tm control) that made the rancor so easy. That alone makes the raid harder, but this raid also has a huge increase in health that makes in doubly harder.

    It's just not fun slogging through a raid for a full week. When we were at the stage where a t6 rancor raid took that long, we dropped down to tier5 for awhile to keep people interested. That's not an option now, and it's the biggest problem we have.

    A guild with enough firepower to finish a heroic rancor raid in 20 minutes should not need to spend a week at a time on the easiest tier of the tank raid. Even if that guild is half "coin farmers", they should still have some level of raid that is beatable by them in a day or two.
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