Biggest frustration in the game:
Arena refresh... Why do you have to click 50x refresh when you want to attack number 15 from position 21 i.e. It's frustrating and makes me want to throw my phone on the ground..
Especially when you finally found the target you wanna hit and automatically you click refresh again by accident so you can restart the refresh frenzy.
Especially when you consider that the solution is so easy:
- Make the right character select the player that you can max. hit (25>19 or 16>11 or 11>7)
- Make the center character select a random player (like the flawed system you use now)
- Make the left player the player you can attack on a minimum (21>20 or 5>4 etc).
This will save time, frustration and broken phones.
@EA_Jesse @CG_JohnSalera
439-259-888 I have a bad habit of editing my typo's after posting
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Edit: after exactly 73 refreshes #15 popped up. WAI.....
haha, you got lucky you didnt press a 74th time out of habit
I was about to do that but fortunately I pressed it, swyped to the side and released
May the Force be with you.
slackymon = OP !!
The uncomfortable problem still exist.. i mean this is 2018. This thread is 2016.. amazing
These needs more attention.
This was asked about during the Q & A thread recently @Jalila. Here is the question & response:
QUESTION: xSPOOFx] Why does it still take 20 minutes of refreshing the screen in order to make the jump from 19 to 13 in Fleet or Character Arena? This has got to be one of the most annoying parts of the game. Why can’t we just simply scroll over to the opponent we want in a couple of seconds?
[CVG] We are working on a fix for this right now. We can actually do this without making major changes to the client by making sure the highest possible opponent is always served up to you to start. Normally I wouldn’t promise this before the code work is done because it’s possible we could encounter an issue in implementation, but on the scale of all the variable things that are in progress this is at the top of the list. And because we think we can do it with a server fix, we should be able to release it before our next update.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/163161/swgoh-q-a-w-producers-3-17-18/p1
Ps. It's alright if it isn't as easy to code as you thought it would be. We'll just be glad to know *if* and *when* this is happening.