I run an arena team with Wedge, Biggs, Lando, STH, and JKA (all 7*, level 81, G9-G10) on a June shard. I'm thinking about unlocking Baze through the shard shop. He would replace STH (whose time is just about up). There are quite a few shoretroopers (and a Baze or two!) starting to lurk on my shard, so aoe dispel has become almost a necessity.
One needs 10K shard currency to unlock Baze at 3*. I can convert my squad arena, guild ship, cantina ship, and GW ship savings into roughly 4300 shard currency.
I am willing to convert any daily GW tokens and any daily guild ship, arena ship, and cantina ship currency into shard currency. I already have the essential toons from these places at viable star levels so I'm not worried about falling behind on these fronts. A reasonable estimate is that I can generate 600 shard currency a day through these means. So it would take me roughly 10 days to get the remaining 5700 shard currency needed to unlock Baze.
I could also burn fleet ship currency as well as farm cantina and LS/DS nodes to generate extra shard currency. I'd rather not do that. I need ship BPs, tons of gear, and there are still many good toons in cantina I'd like to work on. Unfortunately, CG/EA (quite unreasonably) has left everyone hanging by not announcing how long Baze will be in the shard shop. So if I needed to accelerate things, I could do it.
So, should I unlock Baze through the shard shop? Although I do well in arena (usually top 10), I'm FTP, so my Baze may sit at 3* or, at best, 4* for a long time. Is he like shoretrooper -- arena viable at 3*-4* (assuming properly modded and geared)?
Others may have different views, but I don't think B2 is a reasonable substitute for Baze -- his (its?) toolkit is not quite as good. On the other hand, at least I can get him to 7* without spending tons of crystals.
I'd be grateful to hear from others who have Baze or are facing the same dilemma.
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I will probably work evenly between ships and Baze shards while I can. I've skipped opportunities in the past and have regretted it.
How much time would it take? That is the biggest risk... What other toons will come out by the time you get and level him?
Will he be meta even? We just don't know yet, theory crafting says yes he certainly can be. AOE debuff with a 3 turn cooldown seems pretty good.
These new toons have soo many uniques and abilities... powercreep alone seems to indicate it would be worth it.
Now what would be a kick to the junk... what if he gets put in F2P while you are "cashing" out?
Another factor would be your guild... Are they doing AAT well enough? Are your squads up to snuff? Is the Baze cash out going to hurt that area of the game, do you even care?
as it is temporary unit there
Unless you can max him in a day....
No
Edit: I'm working on him slowly from shipments and shard shop, and it may take about 2 months to max him. Definitely not worth wasting ship tokens on him, and probably not GW either cuz ships.
Also, a lot of tanks have specials that are effective at any star level (e.g., RG's stun, B2's aoe dispel and buff immunity, Shoretrooper's crit immunity). Baze's specials are similar in that regard. True, a low star level will adversely impact his health and damage. So his fierce reprisal special will suffer.
I'm less concerned about the resources I will need to use to unlock him. I am not using fleet shipment tokens for this endeavor, so I will still be able to farm ships (granted, not as quickly were I to also use GW tokens). In terms of farming other toons, a one week diversion is not material. Sid was the first toon I unlocked from arena and I lived to talk about it, lol!!!
So the real question is whether someone out there who is using Baze at 3-4* in arena is willing to share their experience with the community...
The thing is, it's an enormous commitment to test this out.
I have 5* Baze and 4* Chirrut. I really want to test them out in arena.
But it would take a month to gear them up, at the expense of more proven characters, to be able to just test them out. That could prove to be time wasted while others have raced off into the distance!
It's becoming a fundamental problem, the requirements to gear, level and mod a character are too big for even heavy spenders to be able to develop a wide variety.
It let me get Baze to 45/50. Meaning I can unlock him in a week or less with free crystals. I think that's worth it. 3* ain't great but gear is king.
Slowly working in shards from shipments everyone so often he will go up in lvl. He seems like a solid asset to have and it won't cost much. He's better then grevous and you can always leave a few 100 shard shop coins around for the random vader.
Cheaper than grevious and better and more useful
I did start converting shards into shard shop currency, but did not buy any Baze shards. I can obviously use the shard currency to buy raid gear, etc., so not a total waste.
Perhaps a 3* or 4* Baze is fine for arena as long as you have chirrut (whom I do not have). Maybe Baze is even useful against the upcoming QGJ AOE foresight meta. Let's assume that a zeta'd QGJ will move first in almost any encounter. With 175 speed before mods, he's faster than TFP. So QGJ moves first and dispels your Baze or Shore and give everyone offense up. That probably makes Shore more of a liability than an asset.
But the same is less true for Baze. With everyone getting an offense up buff, Baze will get a 25% tm boost from his unique. Assuming he also gets a 25% tm boost from 5 jedi starting with foresight, that's a whopping 50% tm gain. With any type of decent modding, he would go right after QGJ and use his AOE to take down the foresight (although not the offense up because of the dodge?).
Still, I kept coming back to B2 as the most practical solution for the F2P crowd. With omegas, he spams his aoe dispel and buff immunity. When his aoe is on cd, he is still useful because you can use his wet noodle basic to take down any foresight that pops back up on the enemy you're focusing on. He is guaranteed farmeable . And, because he does his job even at 4* and with low gearing, you can use him very soon after unlock.
You might want to farm someone in Cantina requiring 12 or 16 energy because they provide a higher cantina credit/energy ratio (1.75) than 8 energy nodes (1.625).
Since unlocking him, I haven't fallen past 2nd place on my shard, even overnight. Good stuff, I say.