Fives ship

Is there a positive reasoning for why his ship gives the enemy turn meter????

Replies

  • Poxx
    2288 posts Member
    edited November 2016
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    Nope, it's a drawback and makes sense if u ever saw how poorly he piloted it in Clone Wars. At higher levels it gives him 20% tm as well, just use that attack on either a ship u can kill or 1 that has nearly full tm and cant get the full benefit. It's a good ship...lotta health, decent speed, target lock on basic.
  • Options
    They changet how resetting things are too. Tried to get my 5s ship reset the meter and they changed it to plo kloons ship. Blah wait another day lol
  • Options
    Don't go for fives ship if you are making a republic team!

    The meta is -

    Plo Koon
    Jedi Consular
    Ashoka Tanno
    Clone Sergeant
    Captain Rex

    They all give each other protection buffs do it makes it impossible for the enemy to bust through the barrier ending in a draw for most games. It's a stalemate team that could possibly net you some wins
  • Asic
    1146 posts Member
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    Iron_Zilla wrote: »
    Don't go for fives ship if you are making a republic team!

    The meta is -

    Plo Koon
    Jedi Consular
    Ashoka Tanno
    Clone Sergeant
    Captain Rex

    They all give each other protection buffs do it makes it impossible for the enemy to bust through the barrier ending in a draw for most games. It's a stalemate team that could possibly net you some wins

    And that's why game play for ships needs to be sped up. Bariss meta 2.0
  • Options
    Iron_Zilla wrote: »
    Don't go for fives ship if you are making a republic team!

    The meta is -

    Plo Koon
    Jedi Consular
    Ashoka Tanno
    Clone Sergeant
    Captain Rex

    They all give each other protection buffs do it makes it impossible for the enemy to bust through the barrier ending in a draw for most games. It's a stalemate team that could possibly net you some wins

    Fives is good if you don't have Rex. He has a massive health pool, and buffing him with others and tossing taunt on him, he lasts forever.

  • Poxx
    2288 posts Member
    edited November 2016
    Options
    Iron_Zilla wrote: »
    Don't go for fives ship if you are making a republic team!

    The meta is -

    Plo Koon
    Jedi Consular
    Ashoka Tanno
    Clone Sergeant
    Captain Rex

    They all give each other protection buffs do it makes it impossible for the enemy to bust through the barrier ending in a draw for most games. It's a stalemate team that could possibly net you some wins

    Ahsoka's only buff she shares is evasion up and it's conditional. She removes taunt as well. 5's is a better choice for turtle. His ship has nearly double the health, irresistible target lock which plays well with Rex, Cs and the Endurance's basic which will not only keep u alive longer but improve damage dramatically to help kill that pesky taunter and the rest of the rebel scum b4 AA heals them all.
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