I believe this change would potentially make the healing class useful again, and would certainly make for some better use of self heal characters which I feel often end up being more of a fluff than a useful ability in today's big damage dealing offense.
What do you think? Would it be too much, would it not even matter, or could it be a really nice way to make a lot of the already out there content relevant?
To clarify I am suggesting any heal in the game heal protection points if there is overflow healing or a character is already full of HP.
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Another thing I was thinking about to make healing more relevant is to slowly rework how healing works. Currently almost all heals are AoE healing the entire group, what if we made heals more effective for a single person heal? Usually the healer is trying to save one maybe two people in particular and most of the heal is wasted on full health characters. If healing healed protection that would rarely be the case.
I mean currently most characters can be 'one shotted' be it by an assist or just a strong single hit when they have no protection and are full health. This change would make things less linear in that healing staff would not be useless in this regard.
Lastly, in terms of making prot health I don't actually think it's a bad idea because since the prot change healing has become antiquated the only healers that get used are those that can resurrect.
The update with the persistent protection bar and the droid spot on ships means we could start to see the roll out of protection healing abilities much like ships offered on toons by some of the droids.
+1
One support-character could!
Mon Mothma
Leader : Rebels heal for x at the start of the turn, If the health is full, it will add to Protection.
Special - Many Bothans died to bring us this information.
Transfer all debuffs on your allies to the enemy team.