I had a pretty long (couple of months) break from GoH. Came back about 2 months ago, trying to make up for the lost time. I'm doing relatively ok (currently lvl 81, top 500 in Arena, first in Fleets) but the mods I have are random 1° ones I got from doing the battles. As a result my team(-s) are pretty much useless in raids. Since I have a decent Rebel team (Wedge, Biggs, Lando, STHan, 4* Chirrut/6*RG), I wanted to take a break from farming cantina nodes and go after mods.
And this is where I come to my main question. Should I first try to work on 5° Health mods to give my team some survivability before going after Speed Mods? Should I go for CritChance? Dmg? A mix of those?
0
Replies
Ok, so what's the most crucial primary stat? I had a look at the top arena players in my shard and they are all running CritDmg/CritChance mods with Offense, Speed and Defense. Are only those 3 worth farming?
I.e. you wouldn't want to give your best speed/crit dmg/crit chance to your tanks, nor give your highest defence/health/protection to your DD'ers. Each mod has its own unique talents that need to go onto the ideal character.
The one attribute that stands over all other stats is speed. So you might want to focus on getting the highest speed secondaries as possible and put them on your highest DD or dispeller.