What has it been, 35 or so days? I would say my guild is the typical guild, at least one person that spends money, with a few $20/mo players the other 2/3rds are fully f2p with the last 10 slots constantly in rotation between new player and those that have gone inactive. As time progresses and the Zeta abilitied toons start to come on time this will obviously help the situation but I do not see it really dropping the time it takes an average guild to do this raid below 2 weeks and definitely not a week where a reasonable target would lay.
I haven't been keeping up with the forums as much as I should but I have not seen any announcements or plans to adjust this raid. As it stands my guild does not want to start another one since this one was just a daily annoyance that no one wants to repeat. If there is some hope that it is going to change then we could re-evaluate.
Has anyone heard or seen something that I missed.
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they announced this in the developer updates one month ago, if that helps. when they actually change something? no clue.
I suspect everything at EA is done by committee and they have yet to hold a meeting to decide when the meeting that will appoint the meeting personnel that will hold the meeting that assigns the task of starting the meetings that will decide how to proceed with a re-balance will happen. Once that happens them I'm certain the re-balance committee well be able to get on with the important task of holding daily meetings to **** the progress of the previous days meeting and to set dates and times for future wrap up meetings with the original committee that assigned them the task of meeting to re-balance the raid.
Sooner or later a dev that is fed up and ready to leave will made a simple update to fix the issue and be fired for it and a hastily thrown together meeting will take place to decide how best to tell the community that they have been hard at work re-balancing and testing the raid and it is now live for the community to ogle and swoon.
I think I got it now.
Stay strong.
I think your post speaks better without all the mumbo jumbo about who spent what inside it.
Congrats on beating the Tank Takedown. We are at about 45% left of phase 1.
A person spending or not spending on the game does not need to be mentioned at all in my opinion.
I also think it should not be made easier at all.
People complaining obviously want it all handed to them. I love how epic it is. It's a shame you decided not to go for it again and better yourselves.
Find a better guild or motivate your guild to keep at it instead of leaning on 3 people to do it all.
I doubt you are at about 45% left of phase 1 since the launched over a month ago and, despite the difficulty, thought the raid shouldn't be made easier! Are you for real? That mean you would need 3-4 months more to finish the raid!
Most ppl are just autoing so they aren't figuring out strategies, or talking in the chat about it. We have members with good rosters, and a lot more with rosters that more than fit the Lvl 80, Gear VIII, 6* recommendation. What a joke that is.
My guild, Venom of Vitiate, started a "normal" tank raid the day it came out and our first one took us 23 days to finish. Although some people were down on it, we helped motivate them and discussed strategies and everyone more or less bought in. Our second one took us 14 days and it was great to see so many people increase scores from the first one. Our third raid took us 8.5 days. Now we are trying to finish our fourth in just under 7 days.
Although it does seem miserable at times, people have been asking lots of questions and seeing how good our progress is, want to keep improving.
It takes time and was not sufficiently tested, planned or released well by EA, but it can be used as a motivating tool as well. Our guild has a couple whales, but is nothing crazy and it has been a team effort to get the raid where it is now. Hopefully after palpatine event comes out, we can get to heroics or at least soon thereafter.
oh many are still on phase one. that's where my guild is also.
I've decided I must be an example and I've now gone 4 days straight using all attacks. Somedays, though, it just seems so impossible.
It's been 54 days.
The reason for mentioning the money is because this game is balanced more toward paying players than f2p and the motivation there is obvious. Nothing wrong with this, but the game also depends on f2p players to generate a robust player base. When something like this raid comes out that is so heavily balanced around us p2p players it does nothing but frustrate the f2p players and heavily tempts people like me to find a guild that more matches my pocket book rather than providing a good mix to help guilds along that are heavily f2p as most are. My guild has never done a heroic but between myself and one other we will start one here soon and will complete it, something that without the other and myself to carry them they would not see for another year. Most of us started playing back in June and July.
Now the changes to the raid seem to be too easy as we can now finish it in 3 days, almost 2. My guildies are happy with the new changes (which makes me happy) but it may have been a swing too far in the other direction.
tldr: The breakdown of p2p vs. f2p players in the average guild is important to balancing content.