So, right now there are 6 different factions Empire, Rebel Separatist, Resistance, and First Oder but only three Capital Ships Moff (Empire), Akbar (Rebel), and Mace (Resistance). So the question is who will be the characters for the other factions capital ships?
Theory
Separatist- General Grevous
Right now he is a difficult character to 7 star but he is lack luster in the game so far. The difficulty to get him and his usefullness just dont make since. This is why I think he lead the Capital Ship for the Sepratist. Similar to Mace and Moff who were just ok character but now must farms I think Grevous will see similar treatment.
First Order- General Hux
Right now there is not a First Order character that makes since helming a capital ship. Phasma is just a Captin, Kylo has not any skills in this respect, and the rest have are to low rank. A new character is needed and it would need to be Hux or Snoke. I think Hux fits the bill better as a Fleet Commander.
Resistance- General Leia
Similar to General Hux reason we do not have a resistance character that has shown any remote ability to be a Fleet Commander. General Leia seems like the only choice but i can't think of anyone from the Force Awakens that would fit the bill better. Maybe a yet to seen character will rise to the top in one of the next films.
Thoughts???
0
Replies
*) Rebels with Ackbar (unlocks at 4*, shards in arena shipments)
*) Empire with Tarkin (unlocks at 4*, shards in arena shipments)
*) Republic with Mace (unlocks at 4*, shards in arena shipments)
so, the bet for *) Separatists with Nute (unlocks at 4*, shards also in arena shipments) is pretty good.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
Why are you ruling out Dooku as the next Fleet Commander for Separatists? Seems like he fits the bill more than Nute does.
I'd say kylo might be the command ship, since he is grandson of anakin
Lol. True.
The reason I think Grevous is because he can helm The Malevolence a very famous ship in Star Wars Lore. I think Dooku is interesting but I don't remember him ever commanding a fleet. Because he was a sith he always worked in the shadows. Similar to the Emperor lots of skill and talent and a big part of the leadership structure just no Fleet Command experience. Nute would also be an interesting choice I just don't see him as a popular enough character to be the choice. I think people would pay money to have an important character in the game as popular as Grievous. I don't know anyone who talkes about their favorite Character being Nute. But in those regards people will probably not have a maxed out Nute and may pay to speed up the long haul of gearing.
Haha good point......Admiral Grevious, Admrial Leia, and Admiral Hux.....I am sure they are a big deal enough to change their titles haha.
dooku's ship
asajj ship
nute ship
greivous ship
ig88 ship
zam wessel
Kolaani (Super Tactical Droid) - Separatist (We see a Tactical Droid in the Top Hatch of the AAT Tank Raid) Would make an awesome Droid leader for a droid squad as well.
Resistance Admiral Ackbar - Resistance (Was there with Leia at the holotable in Force Awakens but this may wait until the next Episode drops)
Admiral Piett with a Super Star Destroyer would be cool too
If they will start bringing in Characters from Rebels, there are a few more options with Commander Sato for the Rebels and Admiral Constantine or Grand Admiral Thrawn for the Empire. This will also allow more TIE and Rebel ships to fill a roster.
Although it might make for good gameplay, I don't think there is a scoundrel that is a legit fleet commander.
http://vignette2.wikia.nocookie.net/starwars/images/0/07/Munificent_TCW.jpg/revision/latest/scale-to-width-down/2000?cb=20090311013715
Also, Trade federation capital ship is a must, probably with Nute. And I wonder, will we get pilot-less droid starfighters?
Malevolence would be cool, but it would mean Grievous not getting his fighter.
General Grevious should have his fighter "Soulless one"
Darth Nihilus would be great on the Ravager
Admiral Piett on Executor
Asajj Ventress should get her star fighter
Anakin Skywalker should get the Twilight
Zam Wessell should also get her fighter
Grand Admiral Thrawn on the Chimeara
Emperor Palpatine should get the Death Star
But i would like to see some of the mid size ships make an entrance such as Tantive IV or the hammerheads from KOTOR and Rogue 1. They are probably too big to be classed as fighters and too small to be capital ships. Only hope they find some way to get them in there.
And what about Hondo? He is a pirate, but pirates fit for scoundrel role too.
Resistance and FO capital ships will be introduced with Ep. VIII-- once we finally see a resistance capital ship.
https://swgoh.gg/u/arkham/, A Team
This doesn't mean that they have something that amounts to a Capital ship ...
... BUT we don't really need one, do we? All we need is something that has attacks and specials and that can't be damaged.
So get a Pirate Fleet commander who operates from a cluster of smaller ships and fighters. The pirates get their invulnerability from their numbers and the disposability/ replaceability of their small ships. With fast small ships, they can remain at a safe distance, then send in a very fast raiding party to aid a particular squadron when called (i.e. when the Pirate Fleet turn meter bar is full).
Fire and Forget (Basic): The pirate fleet launches a salvo of missiles to aid their comrades while remaining at a safe distance. Targets of this attack have a +10% chance to evade. This attack does physical damage with large damage variance. If this attack fails to do damage to the target, remove 100% Turn Meter.
Raiding Party (Special): A small batch of fighters streaks in from hyperspace with escape vectors pre-plotted. The close jump confuses sensors and gains surprise, during which the pirates fire at random targets before hyper-jumping away again. Dispel Target Lock from all allies then do special damage to random targets 4 times. This attack cannot be evaded.
Jammer Pulse (Special): Dispel all buffs on enemies, with a 35% chance to Target Lock each enemy. Any enemy that had no buffs dispelled loses 100% turn meter and gains OffenseDOWN for 2 turns.
Juryrigged Systems, AKA "It's not my fault. It's not my fault!" (Unique): Pirates are adept at finding unconventional uses for otherwise common equipment. These frequently have the effect of increasing power and potency beyond what is normal for most ships, though they are sometimes subject to failure. All allied ships gain +50% potency and +30% offense, but immediately before each ally's turn (except for Pirate Fleet Command itself), there is a 10% chance to lose 20% TM.