Im looking to completely max an entire clones team for Arena and other use. As ive heard clones are fantastic, but have downfalls. I would like to fix the downfalls while strengthening the strengths. I would like to know what mods to use for each Clone. I would like to know primary, and also what i should look for for the perfect secondary stats. I will add and give credit to the people who fill the chart that follows
Rex:
Square:
Primary-
Secondarys:
Arrow:
Primary-
Secondarys-
Diamond:
Primary-
Secondarys-
Triangle:
Primary-
Secondarys-
Circle:
Primary-
Secondarys-
Plus:
Primary-
Secondary-
Echo
Square:
Primary-
Secondarys:
Arrow:
Primary-
Secondarys-
Diamond:
Primary-
Secondarys-
Triangle:
Primary-
Secondarys-
Circle:
Primary-
Secondarys-
Plus:
Primary-
Secondary-
Commander Cody
Square:
Primary-
Secondarys:
Arrow:
Primary-
Secondarys-
Diamond:
Primary-
Secondarys-
Triangle:
Primary-
Secondarys-
Circle:
Primary-
Secondarys-
Plus:
Primary-
Secondary-
Fives
Square:
Primary-
Secondarys:
Arrow:
Primary-
Secondarys-
Diamond:
Primary-
Secondarys-
Triangle:
Primary-
Secondarys-
Circle:
Primary-
Secondarys-
Plus:
Primary-
Secondary-
Clone Seargent
Square:
Primary-
Secondarys:
Arrow:
Primary-
Secondarys-
Diamond:
Primary-
Secondarys-
Triangle:
Primary-
Secondarys-
Circle:
Primary-
Secondarys-
Plus:
Primary-
Secondary-
0
Replies
Rex: Speed (4 mods) Health (2 mods). Focus on Speed and Prot/Health as 2ndaries. Speed is a must with him. If he's not over 200, he's not nearly as effective
5's: I did offense (4 mods) and Potency (2 mods). Speed is not as important for 5's. Potency, Prot/Health, and Offense are
Echo: Health (6 mods). Focus on Speed and Prot/Health
Sarge: Offense (4 mods) and Crit Chance (2 mods). Speed is helpful, but Offense and Crit chance and Potency are more important
Cody: Crit Chance (4 mods), Health (2 mods). Could also go with Crit Damage. But his secondaries have to be health and prot stuff as he's definitely a glass cannon.
In general I go with Rex lead, but if sometimes I go Cody. I might use Cody lead more once I get his Zeta.
@ Soccean: Unfortunately, clones aren't as good as they could be. No massive damage dealer, no taunter, and a small heal when Echo is alive. That being said, no other team can manipulate turn meters like clones. Whether it's the buffs of Rex lead or the slows of 5's or the outright turn removal of Sarge and Rex, they do pretty good. I can beat most Meta teams with a Rex led clone team. Sometimes I'll swap out Cody for 1) a more reliable dispeller than Echo or 2) a taunting tank.
Echo is the one I think is replaceable for a solid tank. SF replaces the emp for the most part and ST forces the taunt to help keep cody alive.
Why do you say it's broken?