All of the sudden noticed am out of sim tickets, when I used to have thousands in the past.
Probably was a huge nerf of how many tickets you get, and didnt notice.
This is one of the things that I think should never be a problem. The grind is already **** hard with gear, levels, etc.
Anybody experience the same?
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As a rule I use all my energy on battles and sim them all daily, in addition to challenges.
So I use lots of sim tickets.
But I never had a problem, and all of the sudden I am out.
Probably something was nerfed in terms of how many you get from a certain event.
Which is very stupid because simming should never be a problem in this game, grind is hard as it is.
Actually, I think there are too many bottlenecks in this game (actually I think the problem is the amount of different currency/resources). It's still a really enjoyable game but when it includes: Crystals, Credits, Ability Mats, Character Shards, Gear, Training Droids, Energy, Cantina Energy, Ship Credits, Ship Enhancement Droids, Ship Ability Mats, Ship Shards etc. (probably some I've missed and some that maybe shouldn't be listed but you get the idea), I think there needs to be some slimming down
Basically, if you sim cheap-energy nodes, you will run out of them slowly. Simple maths, if you get cantina energy, you get 120 energy + 10 sim tickets. If you sim lvl 1-2 cantina nodes (8 energy), you will slowly drain your tickets. The same happens with regular energy (120 energy + 20 tickets per refill). If you need to farm anything from 1-2-3-4 normal nodes (**** Mk 3 Droid Callers) you will spend 6 energy, and you will be around the same number of tickets as you will receive some tickets by node drops eventually. Add challenges to this mix, et voila.
I just decided to purchase some tickets on shop from time to time to avoid this problem.
I agree with Jordanson that it mostly is a result of where you farm. I have been focused on SRP, then Lando in Cantina at 8 energy, and picking up a lot of blue gear and holo projectors from the lower energy nodes. It eats away at the daily ticket allotment quickly. I think the devs should just remove the sim tickets and have sim as a standard feature without ticket requirement. It is a nuisance to have to manage sim tickets and takes away from the gaming experience.
I refresh up until the 200 on both cantina and normal everyday... really dont get how people run out
Yeah but the thing I dont understand, is I have played for about 1 year and this never happened to me before.
It just felt surprising as I always had way too many sim tickets. I think maybe there was a complaint from people saying "we always get too many useless tickets", and they decided to make them less available, which is bad. But I dont know maybe I am imagining things.
Are you F2p?
As you get more toons and grind more gear you will eat more sims, as well as the challenges that are now sim, that were not in the past. The challenges alone eat 8 a day if you sim them. Then there is the 600 energy for your guild that eats tickets. Then added content with the ships, that is 3 more sims a day. It adds up fast. Whales and such don't notice it because they buy energy multiple times a day.
I only 50/50 and 1 cantina on cantina energy day...still never run out.
You know you can auto challenges, right?
Cantina (light + dark) battles dont give out anymore sim tickets, even though they should as reward.
Because of those reasons I've had to purchase them as well, so it seems after they added ship things to sim and challenges to sim they fixed the sim ticket problem (the fact that no one had to purchase them before), so not likely to change back to non-use non-purchase.
But if you auto some things and don't purchase too many low energy nodes you can build them up again, but of course it takes longer to play daily which it seems is a bad thing in this case..
O
I don't do this for mk3 callers and eyeballs though, as the purple gear on the 10 nodes is not very valuable.