Squad request by @Sgc8647 !
This time
I'm going to go into less detail as going into each move for each character is
too time consuming. I'll make an overall summary for each character, what mods they should have and their benefit to the team!
Here's the team:
Ahsoka(L), Ventress, Daka, QGJ(Liam Neeson), Anakin
Ahsoka(L): She gives this team a
hybrid feel. I would be unable to do this if it weren't for her. Nightsisters are weak and I feel a lot (not all) of leaders with abilities given to everyone
can be uncreative.
Her basic gives her
20% of her max health back along with a good hitting basic.
Her special is
hard hitting. Be sure to
hit a target with above 50% health as all your characters gain 30% health, unless necessary to hit someone else.
Her unique gives her
+45% health, +45 speed and +15% crit chance but, if she gets hit
critically she loses one. This is where
JKA comes into play. If JKA is present Ahsoka will get
Critical Hit Immunity for the first 2 rounds of the encounter. She does however regain all of these buffs if she kills an opposing character! (Creds to
@GMWilhuffTarkin)
Ahsoka's Leader gives Jedi and Nightsister allies
+14% Evasion and get 20% turn meter on evade. I solely used this for a hybrid element to the squad.
Mods: Speed and health, because 105 speed won't get her far and health to keep her alive and she heals too
Liam NeeGon Jinn: Despite being called a "Support",
Liam will find you and he will kill you... because he's actually an
attacker! He has no abilities, aside from his leader, to suggest he should be a support. He's
hard-hitting and 3 attacks! I put him in this squad because the squad needs an attacker because Ahsoka and Daka can heal well, so no need for a tank, and Asajj is a support.
Liam's basic gives him a
65% chance to gain 30% turn meter and a 65% chance to remove 30% of the targets turn meter which is pretty good for a basic(and rancor raids).
His first special
calls an ally to assist, and
that ally deals 75% more damage and gains 20% max health.
His second special is the hardest hitting. It
removes all positive status effects, and
if he removes an effect his allies get offence up for 3 turns.Mods: Protection and Potency, potency for making sure his basics does remove TM and protection as you get more per mod than health.
Jedi Knight Ani: I included this
crybaby because there was only one other AoE dealer, Asajj, and he benefits Ahsoka.
His basic has a
70% chance of inflicting health and buff immunity which
can be
crucial to teams who rely on buffs, or for anti-Old Ben and Yoda
Ani's special AoE is the
3rd most hard hitting Aoe, is averaging the same strength as his basic(guess whining finally worked for him). For
each crit he has a 25% chance to for all allies to gain offence up for 2 turns, but, for each enemy not critically hit there's a 20% chance for him to be Exposed for 2 turns not so good.
His unique is good however, whenever an
ally falls below 50% health or is defeated, Ani gains 100% turn meter and his next attack gains +75% damage, so save his special AoE for that!
Mods: Critical chance and Speed: Speed so you can hit them early and crit chance so he gives his team offence up and doesn't get exposed.
Asajj(JJ): One of the requested characters
JJ's basic is strong,and has a
35% chance of stunning opponents for 1 turn.
JJ's
1st Special removes all positive status effects from enemies and JJ recovers 40% of her max health. She also gains 9% max health and has a 50% chance to remove 10% turn meter for each effect dispelled this way. Note: The AI uses the ability
very poorly.
JJ's 2nd special is an
AoE which refreshes all of her cooldown if she gets a kill with it.
Her unique is
whenever an enemy or ally is defeated, she gains offence up and crit chance up for 2 turns and gains 50% turn meter. She gains
15 speed for each enemy with no buffs.Mods: Speed, she is one of the slowest characters in the game and could die even before you get to use her
Daka: A requested character
Daka's basic has a
60% chance of stunning targeted enemy and 55% chance of stunning a random enemy
Her
heal recovers all allies at 30% of Daka's max health with a 35% chance to revive defeated allies at 1 health.
Recommended: Use this to revive allies, unless you desperately need to heal
Daka's unique makes
whenever an ally is defeated they have a 10% chance to be revived at 30% health and granted with offence and defence up for 1 turn. That character also gains
20% TMMods: Potency and Health; Daka needs health for extra heal and potency to ensure the stuns dont get resisted
Replies
Edit: Finished
@Sacull_Kinslayer Nightsisters are terrible, that's the problem, Initiate and acolyte, even Talia, are horrible
Asajj (L)
Daka
Shore trooper
Qgj
Jka
Need speed on everyone but shore. Technically can use whoever your preferred taunter for Shore.
I love asajj. I used to use her way back when as well as daka. I ran phasma lead, daka, asajj, Luminara, and Leia for fun.
Damnnnn all the girls
@GMWilhuffTarkin Thanks, will change it now
Her new speed buff is nice but is largely negated by buff heavy teams (rebels). Even having just Shore or Baze knocks 15 speed off of her. Yes she can dispel but 1st turn seems to be so crucial these days.
I like the setup of this squad and aside from my Anakin (who is G8) all the others are G10 or 11.
@Gaidal_Cain Honestly, I don't really know if it holds up well, but on paper it looks good, It's not for top 10 in arena, just to hold people up in the rankings