Hi Dev's loving the game. Only been playing a few months but already have a pretty large number of lower level gear and assume that will get huge with time. I'm sure more experienced players have a ridiculous amount!
How about an Unkar Plutt shop where you trade unwanted gear for a randomized amount of 'portions' which as per normal food can be converted into energy?
That way you can reinvest back into the game and it's again at the mercy of RNG. Make a limit per day and it will be absolutely fair across the board for all player levels. The random drops in the game are sometimes frustrating but add to the fun so it's another little way to get some fun out of the day.
Anyway if this is a pre-existing idea I apologize and will retreat back to my evil cave on Dagobah.
0
Replies
Lol, I have 2,5 k of some useless stunguns from tank challenge! THAT is more than enough.
The development of your stats is dependent on the gear they get. So this will give some variety in end stats for those toons.
For example we can buff massively health and protection by giving strength etc etc. would be nice
Exactly...
I've seen this kind of idea implemented successfully in other games. There should be a fairly high barrier to build the forge, certainly - but IMO it's a great idea.
TBH, I'd rather the option to just buy the White, Green, or Blue gear I need rather then gambling for it for a week. But if all we can get is Random-junk-to-better-random-junk slot machine, I'm all for it.
IF any dev actually liked this, check out the Borderlands: pre-sequel -- The Grinder. It was pretty random but they did it right and, more or less, you could get what you needed (even if that meant thowing crystals into the girinder!)