Come up with a system of cards you can play before the battle to put a debuff on characters on the opposing team. For example before a battle you play a -30 speed card or a -10% offense on a specific character on the other team. These would be a one time use, play as many as you want at a time. You can use 400 GW, cantina, arena, guild, or fleet tokens on a 3 pack of cards.
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What about raid? Would they work on bosses?
Its a Trap! (card)
Why not? I've watched every Star Wars movie several times, and I've never seen anyone "heal". So why not have spell cards
Mainly cuz spell cards would just add to the ever complicating mess that we already have. The problem isn't really speed and speed mods, it's that the game is so dependent on the first move of the game so whoever moves first gets to decide too much in the battle.
So basically, speed wouldn't mean anything? How would adding more RNG make the game more balanced? There's already more than enough threads complaining about RNG. At least speed is something you can control. If someone goes before you, that means they put the energy and time into farming mods and they should be rewarded for that.
Speed would still affect turn meter build up. I'm just throwing out ideas, look at how many threads there are complaining about how mods are broken and how the only thing that matters about mods is the speed secondaries and how every other secondary abilities on mods is pretty much **** and has no overall affect.
We don't need more randomness to determine things, at least we can control the speed that we put on to a character, we just can't control the speed we get in mod farming. I'm all for letting speed mods allow us to manipulate turn order, but the fact that so much is determined in the game from who shoots first is what makes the problem.
How can you change the effect of who goes first though? That is his whole point.
Adding more rng to a match is not a fix.
Adding a mechanism that allows you to effect the other players build is not a fix....sorry.
No his whole point was making it random so we wouldn't be able to determine who went first, the game would need a large change to make the entire "going first being a win" idea change.