Why is this even a thing? I find it very frustrating to have to move mods around for raids, arena, mod challenges, etc. To make matters worse, there is a cost associated with it. 4750 to remove 1 mod off of 1 character. Multiply that by 6 and it's 28500. Now if the character that you are moving the mods to also has mods on, which is likely the case, then you pay that 28500 again. Then after the raid is done and you want to switch back, guess what, another 57000. So that's 114000 to move mods for one character. If you do this for multiple characters it all adds up to zero profit on raid reward credits because you've already burned thru those creds before the raid has begun. It just irritates me that you spend countless energy/crystals/credits/time to find a decent mod and then level it up(close to 500,000 credits)and still have to pay to move it. Quick fix for this, IMO, would be to improve the horrendous drop rates on half decent mods. Loads of left side grey mods over and over from farming is quite maddening and shop prices, if you do find one you like, are as ridiculous as the Citadel pack most times. New characters keep coming but the decent mods are few and far between.
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There should be a range where they drop your mods removal/move costs after farming so many mods.
If I sold the junk there would be nothing left.
to be fair, i'd gladly pay tripple the removal costs (per mod) if i could remove -> re-equip sets.
Until you want to tackle heroic tank raid. Then it will cost you a few millions.
With the horrible drop rate, you'd never know it.