A few months ago, EA changed the critical chance stat from a big number to a percentage so that we would actually know what the chance of a critical hit is. But when gearing up a character, the old numbers are still used. For example, a furnace adds +30 critical chance. Does anyone know what percentage the numbers correlate to?
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Got armor/resistance figured out, armor and resistance are still flat numbers on gear.
Didn't someone figure out the calculation for it at one point? Before mods? I don't think it'd be any different now except that it just shows us the actual percentage as well. I also never understood why they put the flat numbers on mods for armor/resistance and offense, but they didn't put any "Critical Rating" numbers on the mods.
19.08% crit chance no mods
Added a piece with 35 crit chance
Went to 20.54% chance
Pretty decent increase.... also remember folks that agility numbers will increase crit too
Probably easier to check with Special Critical Chance because STR, AGI, and TAC don't have any effect on Special Critical Chance (At least they don't say they do)
If the attacker is the same level as the defender, +17.5 critical rating gives 1% crit chance.
Source: https://www.reddit.com/r/SWGalaxyOfHeroes/comments/4583qj/on_critical_chance_and_how_they_work_i_think/?st=jbfh3jx9&sh=54552c64
So it's a scaling number.
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