Mace Windu Rework

Needs a rework so bad for who he is in the Star Wars universe.

Replies

  • Options
    He already had a rework
  • Options
    He had a rework, and it was really bad. Everyone told them it was really bad, and they ignored us. He hits like a wet noodle, he's slower than molasses, and he offers no utility. He's barely above CUP, Ug, and Lobot in usefulness. Except for ships. He's a great captain.
  • Options
    Tyvokka wrote: »
    Needs a rework so bad for who he is in the Star Wars universe.

    It's hilarious that he is a stupid pile of garbage on par with JC JKG and CUP but because he has already been reworked everybody is in favor of leaving him as a pile of garbage. Anybody who thinks mace is any better than Koth or nightsister acolyte is kidding themselves. They are all a level of bad that makes them irrelevant.
  • Options
    IMO he actually hits reasonably hard when you've geared him up (lvl 11). That said he still has no place on a Jedi team. There's just so many better options right now.
  • Supercat
    3250 posts Member
    edited February 2017
    Options
    Mace Windu
    Attacker (with the taunt because he has low health)
    Speed: 155
    Health: current (18k)
    Protection: current (17k)

    Invincible Assualt
    Deal physical damage to target enemy with a 75% chance to gain damage immunity for one turn. 5k+

    Smite (3Turn Cooldown)
    Deal special damage to target enemy. For each effect dispelled gain that much TM and reduce that much TM. Gain 5% max health for each effect dispelled. Inflict the opposite debuff for 4turns. Gain damage immunity for 1 turn. 8k+

    In Arms We Fight/Together We Fight/To Arms (5 Turn Cooldown)
    All allies gain defense and offense up for 2 turns. Clone allies gain critical chance up.
    Jedi allies gain health up and a 50% chance to gain damage immunity for 1 turn.
    Republic allies gain 25% TM.
    Mace Windu gains taunt for 1 turn. If the taunt is dispelled, reset all cooldowns.

    Vaapad
    Jedi and Republic allies gain 30% offense, 20% critical chance and 20% critical damage and 10% health steal. Whenever a Jedi or Republic ally criticaly hits a target they gain 5% offense. Whenever a Jedi or Republic ally gets criticaly hit they gain 10% max health. Jedi and Republic allies gain 2% max health of the damage they deal.

    Shatterpoint
    Macewindu has a 70% chance to expose every enemy until the end of his turns. This expose can't be resisted. If mace deals damage to an exposed enemy he gain 50% TM and reduces his cooldowns by 1 and if Mace Windu has: shock, expose, shaken, deathmark, daze, buff immunity, healing immunity, or stagger, dispel those negative status effects (before gaining buffs from basic). If an ally hits an exposed enemy he gains 30% TM with a 50% chance to reduce his cooldowns by one. Mace Windu has 30% counter chance and an additional 60% while taunting.



    Damage immunity can't be copied, it can be dispelled/blocked.



    What do you think about it?
    OP/Just Right/Underpowered?
    What is a good name for the third ability?

    The taunt will probably make him counter giving him damage immunity.
    Don't be a ****(4), and follow forum guidelines.
  • Options
    He's actually had 2 reworks and a damage buff, and he still sucks.
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