Commander Wolffe and Commander Fox character suggestions

Allenb60
2171 posts Member
edited March 2017
These were made based on some of the common issues people said they had with clones, which is low damage, Echo's special cooldown, few debuffs, and lack of a taunting-tank
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Commander Wolffe, A Clone trooper tank who specializes in turn meter support and basic attacks

Dual Pistols, basic ability - Deal physical damage to the target with a 35% chance to attack again, this chance is doubled if the first attack is a critical hit

Endeavor, special ability with a four turn cooldown - Grant allies without full health 20% turn meter and retribution for two turns, then call all Clone allies with full health to assist, these assists deal 10% less damage for each ally without retribution

Rally call, unique ability - Other allies gain 10% turn meter whenever Commander Wolffe performs a basic attack. In addition Commander Wolffe taunts for one turn whenever another Clone ally uses a special ability and gains retribution for one turn if he already has taunt

Wolfpack Squad, leader ability - Clone allies gain 25 speed, +25% damage during their turn or +25% critical chance outside of their turn when attacking with a basic attack, and have a 50% chance to reduce their ability cooldowns by one turn whenever they assist an ally
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Commander Fox, A Clone Attacker that deals extra damage to fast targets and cripples offensive enemies with debuffs

DC-15 Blaster Rifle, basic attack - Deal physical damage to the target and deal 50% more damage if the target has more than 50% turn meter

Shock Trooper Coordination, special ability with a four turn cooldown - Deal physical damage to the target and inflict defense down for three turns, with an 80% chance to daze for two turns and a 50% chance to stun for one turn

Peacekeeper, special ability with a four turn cooldown - Deal physical damage to the target and dispel all positive effects, inflict buff immunity for one turn plus an additional turn for each effect dispelled, this effect cannot be resisted

Coruscant Guard Commander, unique ability - Commander Fox gains +10 defense for each other Clone ally and calls a random one to assist for each negative effect he inflicts, these assists deal 40% less damage unless they critically hit

Edit: changed the offense down in Fox's third ability to buff immunity
Post edited by Allenb60 on

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    Allenb60 wrote: »
    These were made based on some of the common issues people said they had with clones, which is low damage, Echo's special cooldown, few debuffs, and lack of a taunting-tank
    -

    Commander Wolffe, A Clone trooper tank who specializes in turn meter support and basic attacks

    Dual Pistols, basic ability - Deal physical damage to the target with a 35% chance to attack again, this chance is doubled if the first attack is a critical hit

    Endeavor, special ability with a four turn cooldown - Grant allies without full health 20% turn meter and retribution for two turns, then call all Clone allies with full health to assist, these assists deal 10% less damage for each ally without retribution

    Rally call, unique ability - Other allies gain 10% turn meter whenever Commander Wolffe performs a basic attack. In addition Commander Wolffe taunts for one turn whenever another Clone ally uses a special ability and gains retribution for one turn if he already has taunt

    Wolfpack Squad, leader ability - Clone allies gain 25 speed, +25% damage during their turn or +25% critical chance outside of their turn when attacking with a basic attack, and have a 50% chance to reduce their ability cooldowns by one turn whenever they assist an ally
    -

    Commander Fox, A Clone Attacker that deals extra damage to fast targets and cripples offensive enemies with debuffs

    DC-15 Blaster Rifle, basic attack - Deal physical damage to the target and deal 50% more damage if the target has more than 50% turn meter

    Shock Trooper Coordination, special ability with a four turn cooldown - Deal physical damage to the target and inflict defense down for three turns, with an 80% chance to daze for two turns and a 50% chance to stun for one turn

    Peacekeeper, special ability with a four turn cooldown - Deal physical damage to the target and dispel all positive effects, inflict offense down for one turn plus an additional turn for each effect dispelled, this effect cannot be resisted

    Coruscant Guard Commander, unique ability - Commander Fox gains +10 defense for each other Clone ally and calls a random one to assist for each negative effect he inflicts, these assists deal 40% less damage unless they critically hit

    +1
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    +1
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    Commander Shepard
    +1000
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    Love these. Especially wolffe. He looks like it would be a mix of gk and Rex. Which would be nice because most people like myself are still a decent ways off from even unlocking gk, much less 7* him.
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    i love this... +111 rather than asking for extra clones, you actually gave examples of how they kit would look like and i really like Wolffe's kit with his taunt and tm gain :smile:
    https://swgoh.gg/u/wolffe/

    I 7* FOTP without using any energy refreshes, get on my level
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