Like it says -
Our guild is growing and with it need to come rules. I don't care for rules personally, but I understand and see the reasons behind having them.
We're currently at 34/50 and our player base varies greatly - top level players all the way down to level 26 with a high majority of the guys right in the middle.
What I'd like to know or hear from others is what kind of rules do you guys impose? I know of the 0 damage for 24 hrs is usually what everyone uses, and I'm cool with that - but what else is there - what rules do you guys follow?
We need to start getting things set in stone and start making adjustments to what's currently going on now, so if you guys could throw some things at me, I would appreciate it.
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Rules for registration for raids are definitely important too so that people can be guaranteed to get rewards.
Those are probably two of the bigger things to manage for guilds, IMO.
Other than that if damage is important in raids be a team player (I.e. Save damage for the next phase if needed)
If you do 0 damage make sure nobody jumps the gun. It could potentially screw everyone else.
Have fun.
End of rules.
As the Wookiee who is bent said, you might have to coordinate attacks. It shouldn't be a rule, per se, just something to help the guild get out of a jam.
As of now with the diversity of player level, we don't have to worry too much about coordinating attacks or anything but we do have a couple of folks that like to go balls out - and I'm watching them too.
The top level guys do sit out of the lower tier raids, although I've been telling people to get in, get 0 to minimal damage to get rewards, then let the low guys get the glory.
We also post a vote before we raid to get everyone's input as to what tier we're going to do next. Then we typically will start the next day.
I appreciate the help and advice - I want the guild to progress and not go stale.
One team only in rancor t7
And set start times for each phase on tanks t6, this gives everyone a chance on p2&4 ( high scoring phases).
Any break of raid rules is a warning then removal on second offence.