So the big question I've had (and many others) is when do the offense and defense buff effect stacks expire when granted by dots or counter attacks.
Based on swgoh.gg the buff effect stacks expire on "full turn complete" which was thought by many including me to be equivalent to "turn end". After looking at STH by chance I see his level 4 taunt ability also uses full turn complete x2. Which causes his taunt to last a length of time equivalent to 3 "turn ends". This leads me to believe that the defense gained from dots and counter attacks actually lasts until Kylos next turn instead of disappearing at his turn end.
Could someone perform a test on this ability? Perhaps on phase 1 AAT where gg basic hits without dots and then after he applies a bunch of dots you can see if he is doing less damage on his basic.
TLDR; Kylo dots make him tankier until his next turn instead of EOT
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This thread's topic may factor into how that was possible, but is neither discussed, nor shown to be.
No, what makes him a tank is in fact his zeta that recharges protection based on damage of his special which it's cooldown is reset after he takes damage right lol?
If he gets hit between that time, he gains bonuses for each attack, and does take less damage each time.
So, if you're attacking him with low dps characters, over and over, watch out on his next turn - it's going to be nasty. He's going to take next to no damage the more attacks he takes, and he's going to be really mad when he attacks next, and it's going to hurt.
This is what my topic is about. If your look at the mechanics on swgoh.gg, the mechanics show that the offense and defense buffs from dots do not reset after his attack and instead last until his next turn. This is based on the STH taunt evidence I pointed out above. I'd like more confirmation because many people still think the offense/defense stacks reset after an attack.
Basically I'm trying to figure out the exact way "full turn complete" works in swgoh.gg mechanics. Note that several characters use this or "end of turn" interchangeably.
https://swgoh.gg/characters/stormtrooper-han/ability/draw-fire
Here's links to what I am talking about. Notice that change for STH from level 4 to level 5. It switches from full turn complete to end of turn. So at what point in a turn does full turn complete tick by 1. If someone has a STH with level 4 draw fire we could see exactly at what point during the turn the buff expires which would then prove Kylos case as well.
Perhaps @CG_Kozispoon or another Dev could clarify the mechanics on this ability? It would be much appreciated.
I think what he means is the if the AI sees more than 1 opponent it will always uses lash out, so the only way AI kylo benefits from lash out is if his cds dont reset. So the zeta on lash out isn't great for defence.
Let's say Kylo has full health, no protection, and 10 dots on himself and he just took a turn (just used lash out). Next it is your shoretroopers turn and he has taunt available. After shores turn it will be an enemy Vader turn who has culling blade ready. If Kylo still has his defense buffs from the 10 dots from his previous turn he will survive the culling blade, if not he will die. So will the defense buffs from the dots have not expired yet and thus save him? If they expired it would be better to use shores taunt. If they didn't expire then saving shores taunt for 1 more turn might be the better option.
This is why I would like to know how this unique ability works.
Obviously Kylo's Full Turn complete means 2x turn end
Easy
Based on a video I just watched, these two mechanics are not equivalent. Full turn seems to check for both a "turn beginning" and "turn ending" before ticking off the effect by 1. The question then becomes does this check for the beginning of a characters turn apply before or after dots deal damage. Logically a turn beginning would be checked for and then the dots would deal damage, but it could work either way in this game.
https://m.youtube.com/watch?v=Q_vQyEXl76s
Here is the video (at 4:53) that shows an early level STH getting defense up from Royal guard after taunting. Defense up expires after full turn complete x2. The defense up and STH taunt expires at the same EOT so the full turn complete x2 != to end of turn x3 in this case.
Seeing him in action in this way is disheartening, and I actual try to avoid fighting that guy. But I'll start putting Ani in my squad to stop that protection healing, since EP's Shock doesn't.
What? He isn't a tank, he is an attacker, and a great one.
Less than a week to go for me until my G11 Zylo
Holy Guacamole!
Also that was an entertaining video lol, Also I like the spacing and size of the numbers a little better in the Japanese version of the game
You don't say...
Well I was looking for hard evidence and the damage variance that characters have can make it hard to see if they are hitting less due to increased armor or if they are hitting less because of the variance.
I believe this video shows on multiple occasions that after Kylos turn he's take about the same damage from a character regardless of the dots
Your earlier comments looked like speculation to me. A clear video is far more telling evidence.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Sorry, my comment was based off using a maxed Kylo (minus Zeta) for the last month in the game. I guess I should have stated that....
Cant wait for the 4x speed up feature, can easily go 5vs1